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Keribos

The most common stygian guardian, a keribos resembles a heavily built dog or wolf with reddish-brown fur, a wide head with a row of six or more eyes, and six legs. When they're not on alert, they're playful with the shades of the underworld and eager to be petted. If they sense trouble, however, their true nature becomes much more obvious as their broad faces separate, revealing multiple heads filled with sharp teeth. Most keribos have three heads, but they can have up to five. The warning growl of a keribos is enough to send most shades running for shelter, and their baying draws the attention of any nearby stygian guardians.

Recall Knowledge - Monitor (Religion): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak KeribosCreature 5

Uncommon Large Beastkin Monitor 
Source Pathfinder #217: Death Sails a Wine-Dark Sea pg. 87
Perception +16; darkvision, scent (imprecise) 60 feet
Languages Common; (can’t speak)
Skills Athletics +13, Intimidation +11, Survival +11 (+14 to track)
Str +5, Dex +3, Con +4, Int -3, Wis +3, Cha +3
AC 21; Fort +14, Ref +11, Will +9
HP 80
Reactive Strike [reaction]
Speed 35 feet
Melee [one-action] jaws +14 [+9/+4], Damage 2d8-2+5 piercing plus GrabChorus of Baying [two-actions] (auditory, emotion, fear, mental) The keribos' heads howl together in a discordant chorus. Every non-keribos within a 30-foot emanation takes 6d6 mental damage and must attempt a DC 19 Will save. After the save, the creature is temporarily immune to all Choruses of Baying for 24 hours.
Success The creature is unaffected.
Failure The creature takes full damage and is frightened 1.
Critical Failure The creature takes double damage and is frightened 2.
Vicious Mauling [two-actions] The keribos makes a number of Strikes up to its number of heads, each against a different target. These attacks count toward the keribos' multiple attack penalty, but the multiple attack penalty doesn't increase until after the keribos makes all its attacks.Worry [one-action] Requirements A Medium or smaller creature is grabbed or restrained in the keribos's jaws; Effect The keribos vigorously shakes the creature and deals 2d6+5 piercing damage (DC 19 basic Fortitude save).

All Monsters in "Stygian Guardian"

NameLevel
Eumenid6
Keribos6

Stygian Guardian

Source Pathfinder #217: Death Sails a Wine-Dark Sea pg. 86
Places in the afterlife are constantly under threat from those who seek the souls of the deceased for their own uses. Most realms in the Outer Sphere, however, have denizens who are tasked with guarding against such threat. Although psychopomps are best known for this task, even demons greedily protect the souls hoarded in the Outer Rifts. Other pockets of reality, such as Amneros, house great numbers of shades with fewer defenses aside from the ruler of the realm themself.

Sidebar - Additional Lore Other Stygian Guardians

While keribos and eumenids are the most frequently encountered stygian guardians, they’re far from the only ones. Amnerion also created multi-armed giants called thalisons to carry out jobs requiring great strength and serve as protectors of their palace, although these giants spend most of their time melded into the cavern walls. Within Bothrios, horrid half-mantis, half-scorpion creatures called scynoxthis mete out punishments to the wicked.