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There is a Legacy version here.

Hermit Crab Swarm

When hermit crabs find a shell that's too large, they lie in wait for others to arrive and move into the shell, abandoning a possible replacement. This can form a large chain of queuing crabs waiting to upgrade their shells. Interruptions can aggravate the crabs, resulting in attacks against the unfortunate source of disruption.

Recall Knowledge - Animal (Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Hermit Crab SwarmCreature 4

Large Amphibious Animal Swarm 
Source Monster Core 2 pg. 77
Perception +11; darkvision, tremorsense (imprecise) 15 feet
Skills Athletics +12
Str +4, Dex +2, Con +3, Int -4, Wis +1, Cha -1
AC 20; Fort +13, Ref +10, Will +7
HP 42; Immunities precision, swarm mind; Resistances piercing 5, slashing 5; Weaknesses area damage 5, splash damage 5
Speed 30 feet, swim 15 feet
Swarming Snips [one-action] Each enemy in the swarm's space takes 2d8 piercing damage (DC 20 basic Reflex save). Creatures that fail this save also take 1d4 persistent bleed damage.

All Monsters in "Crab"

NameLevel
Giant Crab2
Giant Hermit Crab5
Hermit Crab Swarm4

Crab

Source Monster Core 2 pg. 77
Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. When confronted with threats from outside their species, most crabs prefer to flee, but when retreat isn't possible, they clamp on to their foes as tightly as they can.

Sidebar - Related Creatures Crab Species

Crabs can be found along all the world’s coastlines, ranging from relatively small creatures like the king crab or coconut crab to truly oversized monsters like the great reef crab, shark-eating crab, or lumbering shipwrecker crab.

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