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There is a Legacy version here.

Sordesdaemon (Pollution Daemon)

Sordesdaemons are hulks of sewage and daemonic flesh that embody death through pollution. They are among the newest types of daemons to appear on Golarion and are constantly surrounded by a cloud of foul mist that chokes living creatures. Sordesdaemons are fiendishly clever and often seek to inspire mortals with new ideas and inventions that despoil the environment. While these daemons are more than capable of ruining habitats on their own, they take great delight in encouraging mortals to do so themselves, as the act can eventually create new sordesdaemons. Once a given forest, river or other natural abode is completely polluted, a sordesdaemon often moves to claim it as their domain.

Recall Knowledge - Fiend (Religion): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

SordesdaemonCreature 15

Large Daemon Fiend Unholy 
Source Monster Core 2 pg. 81
Perception +26; darkvision
Languages Common, Daemonic; telepathy 100 feet
Skills Arcana +27, Crafting +29, Intimidation +28, Medicine +26, Religion +28, Stealth +24, Survival +28
Str +8, Dex +3, Con +9, Int +6, Wis +5, Cha +5
AC 37; Fort +30, Ref +23, Will +26; +1 status to all saves vs. magic
HP 300; Immunities death effects, disease; Weaknesses holy 15
Miasma of Pollution (aura, disease) 30 feet. A creature that enters the aura or begins its turn in it must succeed at a DC 34 Fortitude save or be sickened 2 (plus slowed 1 as long as it's sickened on a critical failure). Creatures in the aura can't reduce the value of the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. Creatures made of water (such as water elementals) and plant creatures use an outcome one degree of success worse than the result of their save.
Speed 30 feet, climb 20 feet
Melee [one-action] fist +29 [+24/+19] (magical, reach 15 feet, unholy), Damage 3d8+16 bludgeoning plus pollution infusionDivine Innate Spells DC 38; 8th desiccate, spiritual epidemic; 5th toxic cloud (at will), translocate; 4th translocate (at will)
Pollution Infusion (disease, virulent) Non-fiend creatures adjacent to the afflicted creature take a –1 circumstance penalty to saving throws against disease; Saving Throw DC 36 Fortitude; Stage 1 drained 1 (1 day); Stage 2 doomed 1 and drained 1 (1 day); Stage 3 doomed 1 and drained 2 (1 day); Stage 4 doomed 2 and drained 2 (1 week); Stage 5 deadRetch of Foulness [two-actions] (acid, divine) The sordesdaemon exhales a spray of sewage that deals 8d6 acid damage and 8d6 poison damage in a 30-foot cone (DC 36 basic Fortitude save). It can't use Retch of Foulness again for 1d4 rounds.

Sidebar - Related Creatures Daemonic Pollution

Sordesdaemons who aren't compelled to pursue a specific task often find their way into sewers beneath large cities, where they subjugate other creatures that wallow in filth (such as ofalths). They think nothing of sacrificing these minions if it advances their own aims.

All Monsters in "Daemon"

NameLevel
Agradaemon (Conflagration Daemon)19
Astradaemon (Void Daemon)16
Bibliodaemon8
Cacodaemon (Harvester Daemon)1
Ceustodaemon (Guardian Daemon)6
Crucidaemon (Torture Daemon)15
Derghodaemon (Ravager Daemon)12
Lacridaemon (Loneliness Daemon)3
Leukodaemon (Pestilence Daemon)9
Leukodaemon Plague14
Meladaemon (Famine Daemon)11
Obcisidaemon (Obliteration Daemon)19
Olethrodaemon (Apocalypse Daemon)20
Phasmadaemon (Terror Daemon)17
Piscodaemon (Venom Daemon)10
Purrodaemon (War Daemon)18
Sordesdaemon (Pollution Daemon)15
Thanadaemon (Death Daemon)13
Venedaemon (Pact Daemon)5

Daemon

Source Monster Core pg. 72 1.1
Denizens of the bleak and terrible plane of Abaddon, daemons are shaped by and devoted to the destruction of life in all its forms. They seek the death of every mortal being by the most painful and horrible means possible, in service to the Apocalypse Riders. Each kind of daemon represents a different way to die, and their powers are nearly always aimed at spreading that particular form of death. Through the use of these powers, they seek to drag all existence down into a pit of hopelessness and despair, and to commit all souls to oblivion.

While mortals who summon daemons usually seek to use the creatures' destructive and corrupting powers for their own ends, daemons always look for ways to spread fear, doubt, and despair wherever they go. Often, daemons disguise their plots as the workings of other fiends, knowing that such confusion compounds mortals' fear and keeps those mortals from bringing the most effective weapons. As a result, learned mortals sometimes refer to daemons as “riders” after their leaders or “soul mongers” after their largest industry.

While many fiends seek to tempt mortals into lives of nihilistic evil to increase their own numbers and power on their native planes, daemons are further driven by a supernatural hunger for mortal souls and use a variety of methods—not least of which is the cacodaemons' soul gems—to entrap them. On Abaddon and in other forbidding places across the multiverse, souls are simultaneously a delicacy, a trade good, and a source of magical power, and the daemons are among the greatest gluttons, merchants, and abusers of this spiritual “resource.”

Sidebar - Additional Lore Daemonic Divinities

Numerous powerful and unique daemon demigods, known collectively as harbingers, rule over swaths of Abaddon. Above these demigods, though, are entities of even greater power—the four Apocalypse Riders. As the eons go on, the names and identities of specific Riders change. Currently, they consist of Apollyon (Rider of Pestilence), Charon (Rider of Death), Szuriel (Rider of War), and Trelmarixian (Rider of Famine). Of these, only Charon has never fallen to an upstart. Some hold that a “Fifth Rider” once ruled over the other four, while others maintain that the eternally eclipsed sun in the skies above Abaddon is all that remains of this long-dead god.

Sidebar - Related Creatures Other Daemons

As many daemons exist as there are awful ways to die. The bloody sangudaemon personifies death by blood loss, while the skeletal thanadaemon represents death from old age. The most powerful daemons are the olethrodaemons, who represent the massive deaths caused by apocalypses and the end of entire worlds.

Sidebar - Treasure and Rewards Soul Gems as Treasure

Soul gems are traded in illicit markets, a tradition celestials and psychopomps alike find vile. Soul gems' value varies, but they're generally worth an amount relative to the level of a gem's captive soul.

Sidebar - Additional Lore The Daemonic Paradox

Daemons embody a fundamental paradox—while they are incarnations of death and seek to devour all that lives, they are themselves living creatures. Some speak of a glorious end time after which reality will finally be free of the contagion that is life itself. Most daemons give no thought to this paradox.

Shelyn's Corner

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