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There is a Legacy version here.

Obcisidaemon (Obliteration Daemon)

While war can have many facets, obcisidaemons care only for the brutality and violence that conflict brings. These devastating daemons seek only to destroy, leaving rubble and ash in their wake. Reflecting the mortal desire to fully eradicate one's enemy, obcisidaemons never intentionally leave a soul behind in their war paths. They claim the souls of those they slaughter, adding them to a profane cloak that seeps from their bodies as a clinging mist. Souls added to the cloak are unable to travel into the afterlife, and most obcisidaemons can hold only a handful of these souls at a time. Whenever an obcisidaemon's cloak is overburdened or during times when the fiend needs greater power, they consume a soul and receive rejuvenation or the might they need to cause further destruction.

Recall Knowledge - Fiend (Religion): DC 39
Unspecific Lore: DC 37
Specific Lore: DC 34

Elite | Normal | Weak
Proficiency without Level

ObcisidaemonCreature 19

Gargantuan Daemon Fiend Unholy 
Source Monster Core 2 pg. 82
Perception +16; darkvision, truesight
Languages Common, Daemonic; telepathy 100 feet
Skills Acrobatics +14, Athletics +20, Deception +15, Intimidation +17, Religion +13, Warfare Lore +17
Str +10, Dex +4, Con +8, Int +4, Wis +5, Cha +7
Items +2 greater striking halberd
AC 24; Fort +16, Ref +10, Will +13; +1 status to all saves vs. magic
HP 425; Immunities death effects; Weaknesses holy 20
Reactive Strike [reaction] Scorched Earth (aura, divine) 60 feet. Any creature that dies within the aura and isn't drawn into the obcisidaemon's cloak of souls via Inherit Soul must attempt a DC 19 Fortitude save. On a failure, the creature's body (but not its gear) is immediately reduced to a fine smear of ashes.
Speed 25 feet, fly 50 feet
Melee [one-action] halberd +17 [+12/+7] (magical, reach 20 feet, versatile S, unholy), Damage 3d10+23 piercingMelee [one-action] jaws +15 [+10/+5] (magical, reach 15 feet, unholy), Damage 4d6+20 piercing plus GrabDivine Innate Spells DC 19, attack +11; 10th massacre; 9th disintegrate, falling stars; 7th paralyze, spell riposte; 6th toxic cloud; 5th translocate; 4th translocate (at will); Constant (10th) truesight
Consume Soul [two-actions] (divine) The obcisidaemon consumes a soul from their cloak to gain one of the following effects. A soul consumed in this way can't be resurrected except by a wish ritual or a similarly powerful effect.
Empower Spell The obcisidaemon gains a +2 status bonus to their spell DCs and spell attack modifiers until the end of their next turn.
Empower Weapon The obcisidaemon's weapon gains the effects of a greater flaming, greater frost, greater shock, or wounding rune until the end of their next turn.
Healing (healing, vitality) The daemon regains 8d8+64 Hit Points.
Inherit Soul [reaction] (divine, incapacitation) Trigger The obcisidaemon slays a creature; Effect The obcisidaemon attempts to draw the creature's soul into their cloak of souls. The triggering creature must attempt a DC 19 Fortitude save. On a failure, its soul is consumed and added to the cloak of souls. If the obcisidaemon's cloak can't hold any more souls, the daemon can release one of the souls as a free action; otherwise, the soul isn't absorbed.

Sidebar - Additional Lore Soul Hoarding

Obcisidaemons carry some souls for months or even years at a time, choosing never to consume them even when doing so might grant them an advantage in combat.

All Monsters in "Daemon"

NameLevel
Agradaemon (Conflagration Daemon)19
Astradaemon (Void Daemon)16
Bibliodaemon8
Cacodaemon (Harvester Daemon)1
Ceustodaemon (Guardian Daemon)6
Crucidaemon (Torture Daemon)15
Derghodaemon (Ravager Daemon)12
Lacridaemon (Loneliness Daemon)3
Leukodaemon (Pestilence Daemon)9
Leukodaemon Plague14
Meladaemon (Famine Daemon)11
Obcisidaemon (Obliteration Daemon)19
Olethrodaemon (Apocalypse Daemon)20
Phasmadaemon (Terror Daemon)17
Piscodaemon (Venom Daemon)10
Purrodaemon (War Daemon)18
Sordesdaemon (Pollution Daemon)15
Thanadaemon (Death Daemon)13
Venedaemon (Pact Daemon)5

Daemon

Source Monster Core pg. 72 1.1
Denizens of the bleak and terrible plane of Abaddon, daemons are shaped by and devoted to the destruction of life in all its forms. They seek the death of every mortal being by the most painful and horrible means possible, in service to the Apocalypse Riders. Each kind of daemon represents a different way to die, and their powers are nearly always aimed at spreading that particular form of death. Through the use of these powers, they seek to drag all existence down into a pit of hopelessness and despair, and to commit all souls to oblivion.

While mortals who summon daemons usually seek to use the creatures' destructive and corrupting powers for their own ends, daemons always look for ways to spread fear, doubt, and despair wherever they go. Often, daemons disguise their plots as the workings of other fiends, knowing that such confusion compounds mortals' fear and keeps those mortals from bringing the most effective weapons. As a result, learned mortals sometimes refer to daemons as “riders” after their leaders or “soul mongers” after their largest industry.

While many fiends seek to tempt mortals into lives of nihilistic evil to increase their own numbers and power on their native planes, daemons are further driven by a supernatural hunger for mortal souls and use a variety of methods—not least of which is the cacodaemons' soul gems—to entrap them. On Abaddon and in other forbidding places across the multiverse, souls are simultaneously a delicacy, a trade good, and a source of magical power, and the daemons are among the greatest gluttons, merchants, and abusers of this spiritual “resource.”

Sidebar - Additional Lore Daemonic Divinities

Numerous powerful and unique daemon demigods, known collectively as harbingers, rule over swaths of Abaddon. Above these demigods, though, are entities of even greater power—the four Apocalypse Riders. As the eons go on, the names and identities of specific Riders change. Currently, they consist of Apollyon (Rider of Pestilence), Charon (Rider of Death), Szuriel (Rider of War), and Trelmarixian (Rider of Famine). Of these, only Charon has never fallen to an upstart. Some hold that a “Fifth Rider” once ruled over the other four, while others maintain that the eternally eclipsed sun in the skies above Abaddon is all that remains of this long-dead god.

Sidebar - Related Creatures Other Daemons

As many daemons exist as there are awful ways to die. The bloody sangudaemon personifies death by blood loss, while the skeletal thanadaemon represents death from old age. The most powerful daemons are the olethrodaemons, who represent the massive deaths caused by apocalypses and the end of entire worlds.

Sidebar - Treasure and Rewards Soul Gems as Treasure

Soul gems are traded in illicit markets, a tradition celestials and psychopomps alike find vile. Soul gems' value varies, but they're generally worth an amount relative to the level of a gem's captive soul.

Sidebar - Additional Lore The Daemonic Paradox

Daemons embody a fundamental paradox—while they are incarnations of death and seek to devour all that lives, they are themselves living creatures. Some speak of a glorious end time after which reality will finally be free of the contagion that is life itself. Most daemons give no thought to this paradox.

Shelyn's Corner

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