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Deep One

An average mature deep one weighs 300 pounds and measures 7 feet in length, though they appear shorter on land due to their wide stance and natural hunch.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Deep OneCreature -1

Medium Amphibious Humanoid 
Source Monster Core 2 pg. 88
Perception +5; darkvision, wavesense (precise) 30 feet
Languages Aklo, Common
Skills Athletics +4, Intimidation +3, Religion +4, Stealth +2 (+4 underwater), Survival +2
Str +3, Dex +1, Con +4, Int +2, Wis +1, Cha +1
Pressurized A deep one is immune to damage and other negative effects from changes in water pressure.
AC 14; Fort +7, Ref +2, Will +6
HP 14; Immunities endless; Resistances cold 2, piercing 3
Endless A deep one doesn't age and is immune to spells and other effects that inflict magical aging. Unless killed, a deep one lives forever.
Speed 25 feet, swim 40 feet
Melee [one-action] jaws +5 [+0/-5], Damage 1d6-2+3 piercingMelee [one-action] claw +5 [+1/-3] (agile), Damage 1d4-2+3 slashingOccult Innate Spells DC 12, attack +4 (-4 dmg); 1st hydraulic push; Cantrips (1st) daze
Fervent Frenzy [three-actions] The deep one makes two claw Strikes and one jaws Strike in any order. If the target creature is currently frightened by a deep one's Share Devotion ability, it's off-guard against these attacks. The deep one becomes clumsy 1 until the start of their next turn.Share Devotion [two-actions] (concentrate, emotion, fear, mental) The deep one fills their enemies' minds with terrible hallucinations of the Outer Gods. All enemy creatures within a 30-foot emanation must attempt a DC 15 Will save; regardless of the result, a creature is temporarily immune to Share Devotion for 24 hours.
Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure As failure, plus dazzled for as long as it's frightened.

All Monsters in "Deep One"

NameLevel
Deep One1
Deep One Elder14
Deep One Hybrid1

Deep One

Source Monster Core 2 pg. 88
Lumbering, amphibious, and deathless humanoids known as deep ones inhabit coastal areas and deep ocean trenches all across Golarion. Though most simply wish to be left alone, others work tirelessly to grow their ranks.

Sidebar - Locations Coastal Communes

Deep one religious communities, called shoals, often feature a vibrant mix of deep ones, deep one hybrids, and mundane humans all working in service of a local deep one elder. This elder lurks in the depths just off the coast or in Dagon’s service directly. Those who fail to attract new human converts, however, will sometimes give up the coastal life and move permanently to coral reefs or even sunken cities in the depths of the ocean, coming ashore only to feed.

Sidebar - Additional Lore The Flavor of Fear

Deep ones tend to favor coastal areas near communities tainted by insular or prejudicial beliefs. As followers of a deity who rules through fear and destruction, deep ones consider such xenophobic minds easier to mold, more potent when sacrificed, and (at least anecdotally) more delicious.

Shelyn's Corner

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