All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Deep One Hybrid

Whether from their devout faith to Dagon or their own biological lineage, some humans display physical indicators of their connection to deep ones.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Deep One HybridCreature 1

Medium Human Humanoid 
Source Monster Core 2 pg. 88
Perception +9; low-light vision
Languages Aklo, Common
Skills Arcana +4, Athletics +4 (+6 to Swim), Dagon Lore +6, Deception +5, Religion +7, Society +4
Str +1, Dex +1, Con +2, Int +1, Wis +4, Cha +0
Natural Swimmer The deep one hybrid can hold their breath underwater for 10 minutes and gains a +2 circumstance bonus to initiative rolls and Reflex saves while swimming.
Items religious symbol of Dagon, religious text of Dagon, dagger, fishing tackle, leather armor, rope (50 feet), trident
AC 16; Fort +7, Ref +5, Will +9
HP 20; Resistances piercing 2
Ocean's Call A deep one hybrid that remains 10 or more miles from the sea for 24 hours becomes stupefied 1. This effect is removed only once the hybrid returns to the sea.
Speed 25 feet, swim 30 feet
Melee [one-action] trident +4 [-1/-6] (thrown 20 feet), Damage 1d8+1 piercingMelee [one-action] dagger +4 [+0/-4] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+1 piercingRanged [one-action] dagger +4 [+0/-4] (agile, thrown 10 feet), Damage 1d4+1 piercingDivine Prepared Spells DC 17, attack +9; 1st bless, fear, harm (×4), heal; Cantrips (1st) bullhorn, daze, haunting hymn, light, void warp
Cleric Domain Spells 1 Focus Point, DC 17; 1st tidal surge

All Monsters in "Deep One"

NameLevel
Deep One1
Deep One Elder14
Deep One Hybrid1

Deep One

Source Monster Core 2 pg. 88
Lumbering, amphibious, and deathless humanoids known as deep ones inhabit coastal areas and deep ocean trenches all across Golarion. Though most simply wish to be left alone, others work tirelessly to grow their ranks.

Sidebar - Locations Coastal Communes

Deep one religious communities, called shoals, often feature a vibrant mix of deep ones, deep one hybrids, and mundane humans all working in service of a local deep one elder. This elder lurks in the depths just off the coast or in Dagon’s service directly. Those who fail to attract new human converts, however, will sometimes give up the coastal life and move permanently to coral reefs or even sunken cities in the depths of the ocean, coming ashore only to feed.

Sidebar - Additional Lore The Flavor of Fear

Deep ones tend to favor coastal areas near communities tainted by insular or prejudicial beliefs. As followers of a deity who rules through fear and destruction, deep ones consider such xenophobic minds easier to mold, more potent when sacrificed, and (at least anecdotally) more delicious.

Shelyn's Corner

×