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There is a Legacy version here.

Ancient Cinder Dragon

Among the largest and fiercest dragons, cinder dragons are typically volatile, demanding respect—even deference—from lesser creatures. Cinder dragons' appearance evokes their flame, often in scales with mixed patterns of red, orange, and yellow. Many cinder dragons dwell in active volcanoes and similarly fiery locales. Cinder dragons prefer treasures that can withstand the heat of their bodies and lairs, with gemstones, gold, and silver common among their hoards.

Recall Knowledge - Dragon (Arcana): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

Ancient Cinder DragonCreature 19

Uncommon Gargantuan Dragon Fire Primal 
Source Monster Core 2 pg. 119
Perception +35; darkvision, scent (imprecise) 60 feet, smoke vision
Languages Common, Draconic, Pyric
Skills Acrobatics +30, Athletics +38, Diplomacy +35, Intimidation +37, Nature +36, Stealth +37
Str +10, Dex +4, Con +8, Int +5, Wis +6, Cha +7
Smoke Vision Smoke doesn't impair a cinder dragon's vision; they ignore the concealed condition from smoke.
AC 42; Fort +34, Ref +30, Will +32; +2 status to all saves vs. primal
HP 425; Immunities fire, paralyzed, sleep; Weaknesses cold 20
Dragon Heat (aura, fire, primal) 5 feet, 4d6 fire damage (DC 37 basic Reflex save)Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 37Boiling Blood [reaction] (fire) Trigger The dragon is critically hit with a melee attack; Effect The dragon's superheated blood spills onto the attacker. The target takes 10d6 fire damage (DC 41 basic Reflex save).Reactive Strike [reaction] Jaws only
Speed 60 feet, fly 180 feet
Melee [one-action] jaws +36 [+31/+26] (fire, magical, reach 20 feet), Damage 4d12+12 piercing plus 1d8 persistent fireMelee [one-action] horn +34 [+29/+24] (magical, reach 20 feet), Damage 3d12+16 piercingMelee [one-action] claw +36 [+32/+28] (agile, magical, reach 15 feet), Damage 4d10+12 slashingMelee [one-action] tail +34 [+29/+24] (magical, reach 25 feet), Damage 4d8+12 bludgeoningMelee [one-action] wing +34 [+30/+26] (agile, magical, reach 20 feet), Damage 4d8+12 slashingAll Becomes Flame [one-action] (curse, fire, primal) The dragon curses a creature within 60 feet to have its magic replaced with primordial flames. The creature must attempt a DC 39 Will save. Regardless of the result, the target becomes temporarily immune for 1 day.
Critical Success The creature is unaffected.
Success The creature is cursed for 1 round. While cursed, any damage the cursed creature would deal by any means becomes fire damage, regardless of the original damage type. The cursed creature can temporarily suppress the curse for 1 round as an action.
Failure As success, but the curse's duration is 1 hour.
Critical Failure As success, but the curse's duration is 1 day.
Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one wing Strike in any order.Draconic Momentum The dragon recharges their Pyre Breath whenever they score a critical hit with a Strike.Pyre Breath [two-actions] (fire, primal) The dragon breathes a blast of flame that deals 18d6 fire damage in a 60-foot cone (DC 41 basic Reflex save). Creatures that critically fail their save catch fire, taking 2d6 persistent fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone's area. The dragon can't use Pyre Breath again for 1d4 rounds.Stoke the Flames [one-action] (fire, primal) The dragon intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 5d6 fire damage.

All Monsters in "Dragon, Cinder"

NameLevel
Adult Cinder Dragon14
Ancient Cinder Dragon19
Cinder Archdragon22
Young Cinder Dragon10

Dragon, Cinder

Source Monster Core 2 pg. 118
Among the largest and fiercest dragons, cinder dragons are typically volatile, demanding respect—even deference—from lesser creatures. Cinder dragons' appearance evokes their flame, often in scales with mixed patterns of red, orange, and yellow. Many cinder dragons dwell in active volcanoes and similarly fiery locales. Cinder dragons prefer treasures that can withstand the heat of their bodies and lairs, with gemstones, gold, and silver common among their hoards.

Dragon

Related Groups Dragon, Adamantine, Dragon, Barrage, Dragon, Bog, Dragon, Brine, Dragon, Cloud, Dragon, Conspirator, Dragon, Coral, Dragon, Crystal, Dragon, Delight, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Forest, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Mocking, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Resurrection, Dragon, Rime, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Sovereign, Dragon, Stormcrown, Dragon, Time, Dragon, Umbral, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Wailing, Dragon, Whisper, Dragon, Wish, Dragonet, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

No Icon Alternate Abilities

Some cinder dragons burn more or less fiercely, giving them different abilities than most of their kind. You can adjust a cinder dragon of any age by substituting Draconic Frenzy, Frightful Presence, or Stoke the Flames for any one of the following abilities.

Cloud of Ashes [one-action] (primal) The dragon blows a cloud of ashes and smoke out through their scales, surrounding themself in a 15-foot emanation that lasts until the end of their next turn. All creatures within the cloud become concealed to both sight and scent, and all creatures outside the cloud are concealed to creatures within it. Any creature that enters the area or begins its turn in the area must attempt a Fortitude save with a DC equal to the dragon’s Pyre Breath.
Success The creature is unaffected.
Failure The creature begins coughing and until the start of its next turn it must succeed at a DC 5 flat check if it attempts any action that requires it to speak, or it loses the action.
Critical Failure As failure, plus it must immediately spend its next action coughing. Inextinguishable Aura (aura, fire, misfortune, primal) 90 feet. Flames burn underwater in this aura and cannot be doused by non-magical water. When a creature within this aura attempts a flat check to end persistent fire damage, it must roll twice and take the worse result.

Inflame Emotions [two-actions] (aura, fire, mental, primal) The dragon sends out a wave of heat that inflames emotions with 90 feet. Creatures within it must attempt a Will save with a DC equal to the dragon’s Frightful Presence DC. Regardless of the results, they are then immune to Inflame Emotions for 1 minute.
Critical Success The creature can spend a reaction to make a melee Strike against a target of its choice.
Success The creature is unaffected.
Failure The creature immediately makes a melee Strike against a target of the dragon’s choice. The creature cannot use reactions until the start of its next turn.

Sidebar - Advice and Rules Cinder Dragon Spellcasters

Cinder dragon spellcasters tend to cast the following spells.

Young Cinder Dragons

Primal Prepared Spells DC 29, attack +21; 4th fire shield, mountain resilience, wall of fire; 3rd dispel magic, fireball, haste; 2nd floating flame, mist, revealing light; 1st cleanse cuisine, fear, ventriloquism; Cantrips (4th) detect magic, ignition, message, read aura, sigil

Adult Cinder Dragons

Primal Prepared Spells DC 34, attack +26; As young cinder dragon, plus 6th cursed metamorphosis, truesight, wall of fire; 5th blazing bolt, fireball, toxic cloud; Cantrips (6th) detect magic, ignition, message, read aura, sigil

Ancient Cinder Dragon

Primal Prepared Spells DC 41, attack +33; As adult cinder dragon, plus 9th detonate magic, falling stars (asteroids only); 8th desiccate, fireball, volcanic eruption; 7th execute, fiery body, volcanic eruption; Cantrips (9th) detect magic, ignition, message, read aura, sigil

Cinder Archdragon

Primal Prepared Spells DC 45, attack +37; As ancient cinder dragon, plus 10th cataclysm, indestructibility; 9th massacre; Cantrips (10th) detect magic, ignition, message, read aura, sigil

Sidebar - Related Creatures Sheblis and Tyrkalis

After terrorizing the orcs of Belkzen for decades, this mated pair of adult cinder dragons reached a tentative peace in return for gold. Amid Tar-Baphon’s return and his sinister interest in their three hatchlings, they have focused their fury on the Whispering Tyrant’s forces, forging not just an armistice but a true alliance to turn back the undead threat. Whether that will hold forever without a resumption of the devastating payments from the orcs, only the dragons know.

Shelyn's Corner

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