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There is a Legacy version here.

Mist Stalker

The tentacled mist stalker shrouds itself in a cloak of mist through which its single, never-blinking eye can see with clarity, allowing it an advantage when stalking prey.

Recall Knowledge - Elemental (Arcana, Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Mist StalkerCreature 4

Medium Amphibious Elemental Water 
Source Monster Core 2 pg. 150
Perception +9; darkvision, mist vision
Languages Thalassic
Skills Athletics +6, Stealth +8
Str +4, Dex +4, Con +2, Int +1, Wis +5, Cha +0
Mist Cloud (aura, primal, water) 15 feet. The mist stalker is surrounded by mist. Creatures in the aura are concealed. If wind disperses the aura, it returns automatically at the start of the mist stalker's turn. This cloud is suppressed in water.
Mist Vision The mist stalker ignores the concealed condition from mist and fog.
AC 16; Fort +6, Ref +8, Will +7
HP 60; Immunities bleed, paralyzed, poison, sleep
Speed 20 feet, climb 20 feet, swim 30 feet
Melee [one-action] tentacle +10 [+5/+0] (finesse, sweep, reach 10 feet), Damage 2d8+4 bludgeoning plus GrabConstrict [one-action] 1d8+4 bludgeoning, DC 17Solidify Mist [one-action] (primal, water) The mist stalker makes its mist cloud congeal, causing the aura to be difficult terrain until the start of the mist stalker's next turn. In addition, the mist stalker can make the mist even thicker around a single Medium or smaller creature within the cloud. The creature must succeed at a DC 16 Reflex save or become immobilized until it Escapes or is no longer in the mist cloud's emanation.

All Monsters in "Elemental, Water"

NameLevel
Blizzardborn6
Boiling Spring13
Brine Shark3
Coldmire Pond8
Dewdrop Jelly1
Elemental Tsunami11
Elemental Vessel, Water16
Icewyrm10
Icicle Snake2
Living Waterfall5
Mist Stalker4
Quatoid7
Tidal Master9

Elemental, Water

Source Monster Core pg. 148 1.1
Water elementals can be very destructive, but often not intentionally so; just as water can bring life to mortals in need, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore Diverse Elementals

The Elemental Planes are more than expanses of sky, rock, metal fire, wood, and ocean. Clouds of fog, dust, and storms float through the Plane of Air. The Plane of Earth includes verdant groves, shining metal and crystal, and irradiated wastelands. The Plane of Fire features magma, suffocating smoke, and radiant firelight. Amid the endless sea of the Plane of Water are pockets of ooze and brine, plus the otherworldly environs of the deep.

Sidebar - Related Creatures Elemental Wyrms

The icewyrm is the most widely encountered elemental wyrm, but others exist as well, including the blazing firewyrm, the sleek but somewhat smaller sparkwyrm, and the largest of them all, the immense and acidic sludgewyrm.

Sidebar - Advice and Rules Flame and Fathom Meet

Though fire and water classically oppose one another, in the right mixture they can become a dangerous combination. Water elementals heated to a scalding temperature through natural factors such as underwater volcanoes might deal 1d6 persistent fire damage with their Strikes, while fire elementals infused with moisture might exude clouds of obscuring or even blinding steam.

Shelyn's Corner

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