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Tidal Master

Tidal masters use their power over waves and water to drown their enemies.

Recall Knowledge (Arcana, Nature): DC 26

Tidal MasterCreature 9

NLargeAquaticElementalWater
Source Bestiary pg. 153
Perception +18; darkvision
Languages Aquan
Skills Athletics +20, Stealth +19
Str +5, Dex +5, Con +5, Int -1, Wis +3, Cha +0
Water-Bound When not touching water, the tidal master is slowed 1 and can’t use reactions.
AC 28, Fort +18, Ref +21, Will +15
HP 155; Immunities bleed, paralyzed, poison, sleep; Resistances fire 10
Vortex (aura, water) 40 feet. Water in the area that is in the same body of water as the tidal master is difficult terrain for Swimming creatures that don’t have the water trait.
Speed 30 feet, swim 80 feet
Melee Single ActionSingle Action wave +21 (reach 15 feet), Damage 2d12+11 bludgeoning plus Push or Pull 10 feetDrench Single ActionSingle Action (abjuration, primal, water) The elemental puts out all fires in a 10-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier).

All Monsters in "Elemental, Water"

NameLevel
Brine Shark3
Elemental Tsunami11
Living Waterfall5
Quatoid7
Tidal Master9

Elemental, Water

Source Bestiary pg. 152
Water elementals can be very destructive, but often not intentionally so; just as water can bring life to those in need on the Material Plane, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.

"Civilized" Elementals

Some elementals, such as invisible stalkers, xorns, and salamanders, have specific cultures and personalities that elevate them beyond simple magical creatures or manifestations of living energy. These creatures are often found in larger settlements or living alongside genies on their respective planes.

Elemental Beings

The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Elemental Creatures

Not all elementals are lumbering, humanoid-shaped creatures. Some take on the forms and natures of animals and beasts from the Material Plane. These creatures often behave in ways similar to their Material Plane counterparts, even though as elementals they lack the animalistic instincts mortal creatures have when it comes to hunting, reproducing, and the like. Elemental creatures are favorites of conjurers due to their small size, relative ease of summoning, and varied abilities.

Elemental Lords

The most powerful elementals are demigods known as elemental lords. Until recently, only four evil elemental lords ruled over realms on the Elemental Planes. However, recent events have allowed the previously imprisoned good elemental lords to return to their realms, causing massive conflicts that could lead to planar wars.

Elemental Vortexes

Where the boundary between planes wears thin, elementals manifest in the world through churning vortexes. Such gateways might lie at the heart of a volcano, a deep ocean trench, in regions beset with earthquakes, or within great storms.

Monstrous Elementals

Some elementals are more than living incarnations of air, earth, fire, or water. Creatures like the genie, the uthul, or the zaramuun have their own complex ecologies and societies. While these creatures originally hail from an Elemental Plane, they can often be found on the Material Plane as well.

Other Elementals

When energies from elemental planes mix, unusual elemental life can form. The combination of fire and earth, for example, can spawn magma elementals, while air and water can create ice elementals. Lightning elementals form from a conjunction of fire and air, while water and earth give birth to mud elementals. It’s possible that in the vastness of the Great Beyond, even more unusual elementals might exist, although they are as rare as they are strange.

Primal Elementals

The most well known of all elementals are the primal elementals, creatures composed entirely of air, earth, fire, or water with roughly humanoid shapes. Many primal elementals are named after natural disasters, ranging from those relatively small in scale (and roughly the size of Medium humanoids) to much larger ones (often the size of small buildings). Primal elementals can often be found in areas where their namesake disasters have recently struck.