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There is a Legacy version here.

Hippopotamus

Typical adult hippos move quickly on land and attack stealthily in the water.

Recall Knowledge - Animal (Nature): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

HippopotamusCreature 5

Large Animal 
Source Monster Core 2 pg. 191
Perception +11; low-light vision, scent (imprecise) 30 feet
Skills Athletics +13, Stealth +11 (+13 in water), Survival +11
Str +6, Dex +2, Con +6, Int -4, Wis +4, Cha -2
Deep Breath The hippopotamus can hold its breath for 5 minutes.
AC 21; Fort +15, Ref +9, Will +11
HP 85
Speed 25 feet, swim 20 feet
Melee [one-action] jaws +15 [+10/+5] (deadly d10), Damage 2d8+8 piercingMelee [one-action] foot +15 [+10/+5], Damage 1d10+8 bludgeoningAquatic Ambush [one-action] 30 feetCapsize [one-action] (attack) The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing Lore DC, whichever is higher.Trample [three-actions] Medium or smaller, foot, DC 22

All Monsters in "Hippopotamus"

NameLevel
Behemoth Hippopotamus10
Hippopotamus5

Hippopotamus

Source Monster Core 2 pg. 191
Hippopotamuses, or hippos for short, are semiaquatic animals that spend most of their time in rivers and lakes, but can thrive on land.

Sidebar - Additional Lore Hippo Sweat

A hippopotamus’s sweat is an unusual reddish color that can lend them an even more frightening appearance, evoking the visage of a blood-coated monster. This sweat helps to protect the hippopotamus from becoming overheated, but it also bolsters their resistance to all manner of diseases.

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