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Morlock Tinkerer

Most morlocks have little talent for crafting, but many have an uncanny knack for tinkering. The sounds of machinery and moving parts tend to attract them. These morlocks particularly enjoy the ticking sounds of clockworks. Many tales from Darklands travelers describe morlocks who are able to take used or disabled mechanical traps and restore them, seemingly for the morlock's own satisfaction more than any desire to use the device.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Morlock TinkererCreature 2

Medium Humanoid Morlock 
Source Monster Core 2 pg. 226
Perception +7; darkvision
Languages Sakvroth
Skills Acrobatics +7, Athletics +8 (+11 to Climb), Crafting +8 (Repair only), Stealth +9
Str +4, Dex +3, Con +1, Int -2, Wis +3, Cha +1
Light Blindness
Items club
AC 17; Fort +7, Ref +11, Will +9; +2 status to all saves vs. disease and poison
HP 40
Speed 30 feet, climb 20 feet
Melee [one-action] club +9 [+4/-1], Damage 1d6+4 bludgeoningMelee [one-action] jaws +9 [+5/+1] (agile), Damage 1d4+4 piercingRanged [one-action] club +8 [+3/-2] (thrown 10 feet), Damage 1d6+4 bludgeoningInstinctual Tinker [two-actions] The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a Crafting check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's. Critical Success The target regains 4d6 Hit Points and gains a +1 circumstance bonus to attack rolls for 1 minute. Success The target regains 2d6 Hit Points. Critical Failure The morlock injures themself, taking 2d6 damage (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion).Leap Attack [two-actions] The morlock Strides up to twice their Speed, during which they attempt a High Jump or a Long Jump. At any point during their movement, the morlock can make a melee Strike against an enemy in their reach. The morlock then can't use Leap Attack until the end of their next turn.Sneak Attack A morlock's Strikes deal an extra 1d6 precision damage to off-guard creatures.Swarming Stance A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.

Sidebar - Additional Lore Morlock Machinery

Morlocks tend toward brutish actions and violent traditions and have little interest in bettering their societies or creating art. However, they have a strange obsession with ancient machinery and magical items, particularly clockwork constructions. Their knack for tinkering helps keep ancient guardians and traps functional, even if their work backfires now and then.

All Monsters in "Morlock"

NameLevel
Morlock2
Morlock Cultist4
Morlock Engineer3
Morlock Scavenger1
Morlock Tinkerer2

Morlock

Source Monster Core 2 pg. 226
Morlocks descended from humans who were lost among the dark, tangled tunnels of the upper reaches of the Darklands thousands of generations ago. Their eyes grew large and pale to absorb any speck of illumination. Their frames became wiry from an altered diet and their arms grew long, becoming perfect for the uncanny, four-limbed shuffle that lets them traverse the subterranean passages. However, their forms hide their strength and swiftness. Morlocks no longer remember the lives their ancestors led on the surface, although many of them dwell in shattered ruins that were swallowed by the earth. Some morlocks worship the statues of humans from these bygone eras as gods, but others now venerate Lamashtu, Rovagug, or other violent deities.

Morlocks typically stands just over 5 feet tall and weigh roughly 150 pounds.

Shelyn's Corner

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