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There is a Legacy version here.

Suli

Because their genie forebears travel all across the Universe, sulis (scions of mortals and jann, who are composed of all six elements) are by and large the most common geniekin on that plane. They're often artisans and peace brokers, compelled to try and bring harmony and balance in a world wrought with discord.

Sulis have a natural charm that often eludes other geniekin, but they tend to layer on a level of boastful pride or even arrogance as a personal quirk or humorous facade. Few non-sulis realize that bragging isn't simply the symptom of a puffed-up ego for sulis, but instead a cultural institution easily comparable to human poetry. Sulis' boasts not only glorify themselves but also secure their companions' and families' accomplishments in history, with the ultimate goal of spinning stories that will be retold for generations. This is especially true for sulis who have lived with other geniekin and have been seen as lesser for not having a strong connection to an Elemental Plane.

Suli dune dancers are but one way these geniekin seek to integrate with other humanoid societies. They work to hone their skills at boasting to an extent that their claims help bolster those they travel with. Suli from regions other than deserts adjust their names to match their terrains, but regardless of whether they prefer forests, hills, or arctic plains, their boasts remain as compelling.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Suli Dune DancerCreature 1

Medium Human Humanoid Suli 
Source Monster Core 2 pg. 251
Perception +5
Languages Common, Petran, Pyric, Sussuran, Thalassic
Skills Acrobatics +5, Deception +6, Diplomacy +7, Occultism +4, Performance +7, Society +4
Str +2, Dex +2, Con +0, Int +1, Wis +0, Cha +4
Items scimitar, tambourine
AC 15; Fort +3, Ref +5, Will +5
HP 16
Elemental Bulwark [reaction] Trigger An enemy is about to damage the dune dancer with cold, electricity, or fire, or with a spell that has the air, earth, fire, or water trait; Effect The dune dancer gain resistance 2 against the triggering damage.
Speed 25 feet
Melee [one-action] scimitar +7 [+2/-3] (forceful, sweep), Damage 1d6+2 slashingOccult Spontaneous Spells DC 17, attack +9; 1st dizzying colors, soothe, sure strike (2 slots); Cantrips (1st) detect magic, guidance, shield, telekinetic hand, telekinetic projectile
Distracting Dance [one-action] (mental, visual) With a twirl of their body or with elaborate hand movements, the suli dune dancer attempts to distract a creature within 30 feet. The dune dance attempts a Performance check against the target's Perception DC.
Critical Success The target is off-guard and takes a –2 circumstance bonus to Perception checks until the end of the dune dancer's next turn.
Success The target is off-guard until the end of the dune dancer's current turn.
Critical Failure The dune dancer is off-guard against attacks from the target until the end of their next turn.
Elemental Assault [two-actions] Elemental magic fills the dune dancer's body or weapon. The dune dancer chooses one element and makes a melee Strike. The Strike deals an additional 1d4 damage of the indicated type and has the trait corresponding to the element: Air electricity, Earth bludgeoning, Fire fire, Metal slashing, Water cold, Wood vitality

All Monsters in "Geniekin"

NameLevel
Ardande1
Ifrit1
Naari1
Oread1
Suli1
Sylph1
Talos1
Undine1

Geniekin

Source Monster Core 2 pg. 250
Geniekin are mortals whose ancestry has become entangled with the blood of genies or other elemental creatures, causing them to exhibit elemental powers drawn from the Elemental Planes. Though the geniekin found here are all of human descent, geniekin and other planar scions can descend from other ancestries.

Planar Scion

Related Groups Geniekin, Nephilim
Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kindly, like angels. Others are cruel and destructive, like demons. And some flt roles outside of morality, like psychopomps. It’s far from unheard of that mortals and immortals alike become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.

Sidebar - Additional Lore Extraplanar Humanoids

An important distinction exists between planar scions and extraplanar humanoids, such as fetchlings. Fetchlings and other extraplanar humanoids represent true ancestral groups with their own physical and cultural identities and traditions. Planar scions are members of diverse ancestries who share a similar inheritance from extraplanar beings and, with exception of undines, typically integrate into other humanoid societies instead of building their own.

Sidebar - Locations Geniekin On Golarion

While most geniekin planar scions live on their genie parent's ancestral plane, rare fonts of elemental power or genie activity sometimes give rise to geniekin on Golarion. By far, geniekin are most commonly found in Katapesh, as genies are more prevalent there than other regions due to the nation's history of binding genies.

Sidebar - Related Creatures Other Planar Scions

Planar scions descended from residents of the Outer Sphere are known as nephilim and include orderly aphorites and chaos-loving ganzis, both of which are presented on the following pages. In addition, kjosas have the blood of einherjar and valkyries in their veins, and fiendish asuras might parent a faultspawn nephilim.

Shelyn's Corner

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