All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


There is a Legacy version here.

Aphorite

The denizens of the Eternal City of Axis first forged aphorites to serve as emissaries, agents, and facilitators, with one foot in the sublime, perfect order, and one in the messy, murky, confusing muck of the Universe. In time, aphorites spread across the length and breadth of Golarion. Today, they can be found in any corner of any land, and only a fraction still serve Axis directly.

Aphorites, like all nephilim, stand out quite vividly from their fellow mortals, sporting metallic skin, a faint coating of crystalline dust, a swirl of mathematical symbols, or perfectly symmetrical features. Many aphorites think logically and find satisfaction in careers dealing with numbers and information. Often, this leads them to become bookkeepers, clerks, or architects, but some become military engineers or sharpshooters. Others are drawn to the art of production, becoming blacksmiths, carpenters, engineers, architects, tailors, masons, or other such artisans. But no matter their careers, aphorites often feel the urge to tinker, and aphorite inventions draw both mockery and appreciation in equal measure.

Aphorites who work in less academic professions, such as mercenaries or laborers, sometimes hide their keen analytical intelligence beneath extravagant demeanors and flamboyant hats. Some craft even these disguises with the same depth and complexity they do other aspects of their lives, considering every theatrical mannerism carefully and planning out their every detail.

Recall Knowledge - Humanoid (Society): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Aphorite SharpshooterCreature 4

Medium Human Humanoid Nephilim 
Source Monster Core 2 pg. 255
Perception +4; darkvision
Languages Common, Utopian
Skills Acrobatics +6, Athletics +4, Deception +6, Diplomacy +6, Engineering Lore +8, Intimidation +6
Str +2, Dex +4, Con +2, Int +1, Wis +0, Cha +2
Items breastplate, crossbow (50 bolts), outrageous hat, shortsword
AC 17; Fort +6, Ref +8, Will +4
HP 60
Speed 20 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+8 piercingRanged [one-action] crossbow +10 [+5/+0] (range increment 60, reload 1), Damage 1d8+6 piercingDivine Innate Spells DC 14; 1st sure strike
Calculated Reload When the sharpshooter reloads their crossbow, they also calculate the best angle to their target, increasing the damage die from 1d8 to 1d10 and gaining a +2 circumstance bonus to their damage roll for their next crossbow Strike, as long as it occurs before the end of their next turn.Crystalline Dust [two-actions] Frequency once per day; Effect The sharpshooter becomes concealed for 4 rounds, though they can't use the concealment to Hide or Sneak, as normal for concealment where their position is obvious.Hurtful Critique [one-action] (auditory, emotion, linguistic, mental) The sharpshooter makes witty but disparaging comments about the fighting style of a target within 30 feet, expressing sympathy over every missed blow and providing sarcastic advice on how to improve. The target must succeed at a DC 14 Will save or take a –1 circumstance penalty to attack rolls (–2 on a critical failure) for 1 minute or until it makes a successful Strike against the sharpshooter. A creature that critically succeeds or who Strikes the sharpshooter after failing is immune to that sharpshooter's Hurtful Critique for 1 hour.

Sidebar - Additional Lore Aphorite Gear

Due to their propensity for tinkering, many aphorite soldiers and mercenaries carry odd or improbable weapons— such as crossbows with precision sights, exquisitely balanced blades, or partitioned quivers with arrows for every occasion. Outsiders often express skepticism about these weapons, but no one can deny their effectiveness.

All Monsters in "Nephilim"

NameLevel
Aphorite4
Ganzi3
Lawbringer Warpriest5
Pitborn Adept3

Nephilim

Source Monster Core pg. 266 1.1
Nephilim are planar scions with a connection to the planes of the Outer Sphere. Some are obviously tied to realms such as Heaven or Hell, while others are cryptic amalgams of metaphysical traits.

Planar Scion

Related Groups Geniekin, Geniekin
Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kindly, like angels. Others are cruel and destructive, like demons. And some flt roles outside of morality, like psychopomps. It’s far from unheard of that mortals and immortals alike become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.

Shelyn's Corner

×