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Volnagur, The Endsinger

Of all Rovagug's spawn, the creature known as Volnagur is the one that has most distanced itself from the Dead Vault at Golarion's core, instead making its home among the skies. Volnagur possesses many wings, and they're mismatched, asymmetrical, and uncoordinated, yet the massive spawn is capable of powerful flight that carries it as far as Arcadia, Tian Xia, and even Sarusan. Though capable of wreaking great destruction with both its many razor-sharp tongues and powerful blasts of energy from its four eyes, Volnagur's most fearsome ability is the discordant song produced by the precise angling of its wings against the wind, which drives all who hear it to violence, setting neighbor against neighbor.

Though not spotted for decades, astronomers have recently located a satellite in the upper bounds of Golarion's atmosphere, where Volnagur hangs motionless. As it drifts from continent to continent, its eyes seem to alternately turn to the moon, then back to Golarion, as if waiting for a signal.

Recall Knowledge - Beast (Arcana, Nature): DC 54
Unspecific Lore: DC 52
Specific Lore: DC 49

Elite | Normal | Weak
Proficiency without Level

VolnagurCreature 22

Unique Gargantuan Beast 
Source Monster Core 2 pg. 299
Perception +39; darkvision
Languages Aklo; (can't speak any language)
Skills Athletics +42, Performance +45
Str +9, Dex +11, Con +11, Int -2, Wis +3, Cha +7
Slumbering Armageddon Volnagur's slumber increases the rate of wildlife attacks, swarms of vermin and pests, and violent crime.
AC 48; Fort +39, Ref +36, Will +33
HP 515, regeneration absolute 25; Immunities clumsy, disease, drained, enfeebled, mental, paralyzed, petrified, poison, polymorph, sonic, stupefied
Absolute Regeneration Volnagur's regeneration can be deactivated if a choir of no less than 12 exquisitely skilled and inspired individuals sings a song of beginnings and hope over its corpse for 1 year and 1 day without pause or flaw.Alien Harmonics (auditory, aura, sonic) 60 feet. Volnagur constantly emits a cacophony that drowns out sound and thought while reinforcing Volnagur's song. Creatures that enter the aura must attempt a DC 43 Fortitude save or Volnagur's song becomes all they can hear for as long as they remain within the aura, making creatures deafened against all sources other than Volnagur. On a critical failure, the effect is permanent, and the cacophony rings in the target's ears regardless of range. The aura also attempts to counteract any auditory effect, any effect that would provide resistance or immunity to auditory or sonic effects, or any effect that would create silence (counteract rank 10, counteract modifier +33).Frightful Presence (aura, emotion, fear, mental) 300 feet, DC 42Reactive Volnagur gains 3 reactions each round. It can still use only one reaction per triggerIntercepting Eyes [reaction] Trigger Volnagur is targeted by a ranged attack; Requirements Volnagur is aware of the attack and not off-guard to it; Effect One of Volnagur's eyes fixes on the attack, shooting it down with an eye beam. The attack becomes a critical failure.Reactive Strike [reaction]
Speed 20 feet, fly 80 feet
Melee [one-action] jaws +41 [+36/+31] (finesse, reach 20 feet), Damage 4d10+24 piercing plus endsong and GrabMelee [one-action] razor tongues +41 [+36/+31] (finesse, reach 40 feet), Damage 4d8+24 slashing plus endsong and GrabRanged [one-action] eye beam +41 [+36/+31] (magical, range increment 120 feet, sonic), Damage 6d12 sonic plus endsongEndsong (curse, mental, sonic) Subtle vibrations laced under Volnagur's attacks confuse its targets and fill their minds with the desire to destroy. A creature damaged by one of Volnagur's Strikes must attempt a DC 45 Will save.
Critical Success The target is unaffected and is temporarily immune for 24 hours or until it takes damage from Scream of the End.
Success The target is unaffected.
Failure The target is confused for 1d4 rounds. It never attempts to attack Volnagur or another creature affected by endsong.
Critical Failure As failure, but the target is confused for 1 hour. While confused, its Strikes resonate with Volnagur's song, dealing an additional 1d6 sonic damage and forcing the target to save against endsong.
Gaze Upon [two-actions] Volnagur makes an eye beam Strike against every creature in a 120-foot cone. These attacks count toward Volnagur's multiple attack penalty, but the multiple attack penalty doesn't increase until after Volnagur makes all its attacks. It can't use Gaze Upon again for 1d4 rounds, but until the start of Volnagur's next turn, it can use Intercepting Eyes as a free action.Scream of the End [two-actions] (sonic) Requirements Volnagur has a creature grabbed or restrained; Effect Volnagur holds a creature close to its eyes before blasting the creature at point-blank range. Volnagur deals 23d6 sonic damage to the target (DC 46 basic Reflex save). Regardless of the save's result, the target is no longer grabbed or restrained, is pushed 120 feet away from Volnagur, and falls prone.

All Monsters in "Spawn of Rovagug"

NameLevel
Kothogaz, Dance Of Disharmony21
Sorvuth-Ka, Collector Of Despair24
Tarrasque, The Armageddon Engine25
Verex-That-Was24
Volnagur, The Endsinger22
Xotani, The Firebleeder20

Spawn of Rovagug

Source Monster Core 2 pg. 298
Though the destroyer god Rovagug lies trapped in the core of the planet like a fly trapped in amber, imprisoned since the Age of Creation by a coalition of deities, his cage has weakened with the passing of time, allowing his influence to seep forth and take form as living calamities known as the Spawn of Rovagug. These massive creatures have plagued Golarion for eons, their rampages responsible for shattered mountains, blasted deserts, and oceans that now fill craters in the earth, and their regenerative abilities ensure they're an eternal threat, never fully killed. That these creatures of utter destruction hold such a inextinguishable grip on life is a paradox scholars struggle to resolve. Some believe that each Spawn possesses the smallest fragment of their divine parent's blessings; others posit that their immortality comes from the destruction they cause, gaining an eternal future for every one stolen from their victims.

Accounts of the Spawns' attacks throughout history have an odd through line: each attack is followed by a notable, if brief, golden age for the region. While most attribute this to the cooperation required to fend off or at the very least survive a Spawn's depredations, some see this is a twisted sign that the creatures are bringers of “true” peace. These believers often lead cults intent on calling forth or reviving any recently slain Spawn.

Though many of the Spawn haven't been seen in years, the death of the god Gorum—one of the original architects of the Dead Vault—has weakened the seal once more, sending a ripple of Rovagug's will throughout Golarion. As if in answer, many of his Spawn have begun to reemerge, alarming Golarion's leaders, scholars, and warriors. After all, if a single Spawn is a generation-defining disaster, requiring the sacrifice of armies merely to minimize the damage it can cause, what unimaginable destruction would occur if all of them were to awaken at once?

Spawn Of Rovagug Abilities

Spawn of Rovagug are diverse in shape and destructive capabilities, but all have the following abilities.

Absolute Regeneration This functions as regeneration, though it requires very specific actions to be deactivated. A Spawn of Rovagug's regeneration is powerful enough to revive it even if slain by a death effect. If the Spawn fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 Hit Point. A Spawn can still be banished, imprisoned, or transported away as a means to save a region or kept in a state of dying by an effect that deals constant damage.

Slumbering Armageddon Spawn of Rovagug can sleep for centuries in a regenerative hibernation. While slumbering, a Spawn doesn't need to eat, drink, or even breathe, and its resistances double in value. It can't be located by detection, revelation, or scrying effects, and for any saving throw, it uses the outcome one degree of success better than the result. With no outlet while the Spawn slumbers, its massive destructive energies turn outward and infect its surroundings, causing natural disasters of a type matching the Spawn to occur more frequently and with greater severity in a 1-mile emanation from the Spawn's resting place, increasing in radius by roughly a mile every decade the Spawn slumbers.

Sidebar - Additional Lore Lesser Spawn of Rovagug

The history of Golarion includes stories of massive creatures that, while not conclusively Spawn of Rovagug, have earned the title of “lesser Spawn” due to their ferocity and similar regenerative abilities. Legends say that Old-Mage Jatembe, Azure Leopard, and more than 100 Tempest-Sun Mages trapped the insectile Agohbindi, the Splintering Child, in a forest of twisting roots near the Vanji River before liquefying the creature’s body. Cultists of Rovagug unleashed a thundering behemoth called Djakobu against the early Shory Empire; the magic invented for its defeat brought an age of prosperity to the empire. The manyheaded, crab-like Gray-Stag-Devourer terrorized the area that would become Irrisen and was driven off by the Grim White Stag, herald of Erastil.

Sidebar - Additional Lore Other Spawn

Tales and myths detail other Spawn of Rovagug that have appeared on Golarion. Chemnosit, the Monarch Worm, is feared throughout the Darklands. Kothogaz, the Dance of Disharmony, reportedly slew a million Vudrani in Casmaron before being defeated by a potent psychic. After the titanic beetle Ulunat, the Unholy First, was finally thwarted, ancient Osirians formed the city of Sothis around its carapace. Xotani the Firebleeder's corpse lies deep within Pale Mountain in Katapesh, seemingly still infused with the faintest spark of life.

Sidebar - Advice and Rules Spawn in Your Campaigns

Defeating (or even just surviving) a Spawn of Rovagug should be an important event in any campaign. It might even be the culmination of several adventures as the characters research ways to prevent the Spawn from rising immediately after it’s been slain and gather necessary allies for the fight. Along the way, the PCs might also have to deal with natural disasters precipitated by the Spawn’s approach and priests of Rovagug who believe the Spawn’s rampage will free their god.

Sidebar - Related Creatures Verex-That-Was

Not even gods are immune to Rovagug’s fell influence. While searching for means of greater power, the orc god Verex the Despoiler was caught by the Dead Vault’s corrupting energies and was nearly destroyed in his escape. However, when a drop of Gorum’s blood fell on his broken body, he was transformed into a horrible, twisted Spawn of Rovagug. Read more about this mythic threat in Pathfinder War of Immortals.

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