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Sorvuth-Ka, Collector Of Despair

Sorvuth-ka is the youngest of Rovagug's spawn. It has never been seen eating; lacking the ravenous hunger observed in the other Spawn, it seems to destroy simply for the pleasure of it, approaching each of its attacks with novel, inventive cruelty. Sorvuth-ka might pause while destroying a town to give the populace just enough time to flee, only for them to realize in despair that their only route of escape is a mountain pass that Sorvuthka has already collapsed. However, the creature grows bored easily, swiftly dispatching prey with bladed limbs if its games stop going to plan or take too long to come to fruition.

Curiously, despite Sorvuth-ka's regenerative abilities—powerful even for a Spawn and capable of rendering it resistant to attacks that have injured it— it has several wounds that refuse to heal, most notably a great gash across its face. Some scholars theorize that these wounds are some cruel design of Rovagug, the better to allow access to the amber blood that is Sorvuth-ka's primary instrument of destruction. Others take it as proof of the existence of a weapon capable of ending the threat of the Spawn of Rovagug once and for all.

Recall Knowledge - Beast (Arcana, Nature): DC 58
Unspecific Lore: DC 56
Specific Lore: DC 53

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Sorvuth-KaCreature 23

Unique Gargantuan Beast 
Source Monster Core 2 pg. 300
Perception +40; darkvision
Languages Aklo; (can't speak any language)
Skills Acrobatics +43, Athletics +43, Intimidation +39, Survival +43
Str +12, Dex +9, Con +12, Int +10, Wis +7, Cha +5
Slumbering Armageddon Sorvuth-ka's slumber accelerates erosion and weathering, timed to always break at the point of maximum harm via rockslides, sinkholes, treefalls, and other collapses.
AC 50; Fort +40, Ref +36, Will +34
HP 520, regeneration absolute 25; Immunities adaptive defenses, clumsy, disease, drained, enfeebled, mental, paralyzed, petrified, poison, polymorph, stupefied, visual
Absolute Regeneration Sorvuth-ka's regeneration can be deactivated by slaying it with a weapon made from the bones of Chemnosit, Kothogaz, Ulunat, Volnagur, and Xotani.Adaptive Defenses When injured, Sorvuth-ka's body adapts to ensure that the triggering insult can't harm it again. Immediately after it takes damage, it becomes immune to that type of damage. It can become immune to three different types of damage in this way, with newer immunities replacing older ones.Frightful Presence (aura, emotion, fear, mental) 300 feet, DC 43Reactive Sorvuth-ka gains 3 reactions each round. It can still use only one reaction per triggerBleed Destruction [free-action] Trigger Sorvuth-ka takes physical damage; Effect Amber blood spurts from Sorvuth-ka's wound, creating a blood pool in a square adjacent to Sorvuth-ka. The blood remains in the area until removed or it dries, which typically takes 1 day.Reactive Strike [reaction]
Speed 60 feet
Melee [one-action] claw +42 [+38/+34] (agile, finesse, reach 15 feet), Damage 4d8-2+27 slashing plus Improved GrabRanged [one-action] crystallized blood +42 [+37/+32] (propulsive, range increment 120 feet), Damage 5d6-2+21 slashingAmber Strikes [one-action] Requirements Sorvuth-ka's previous action was a successful Strike against the target; Effect After landing a Strike, Sorvuth-ka commands it blood to continue the assault, choosing one of the three following options: Crystallize, Inject, or Splash. If the previous attack was a critical hit, Amber Strikes is a free action.
  • Crystallize Sorvuth-ka's blood flows around the target's limbs before hardening. The creature must succeed at a DC 46 Reflex save or become immobilized and off-guard until it Escapes. If the creature was flying, it falls.
  • Inject Sorvuth-ka's blood invades the target through its wounds. The target must succeed at a DC 46 Fortitude save or become sickened 2 (sickened 3 on a critical failure). As long as the target is sickened, Sorvuth-ka's blood will attempt to counteract any effect that could restore Hit Points to the target (counteract rank 10, counteract modifier +38).
  • Splash Sorvuth-ka's blood splashes violently, dazzling the target until the end of its next turn and creating a blood pool in a square adjacent to the target
Detonate Blood [two-actions] Requirements A pool of Sorvuth-ka's blood is within 500 feet; Effect Sorvuth-ka's blood detonates into crystalline amber flechettes. Every creature either in the required blood pool's square or in a 10- foot emanation of that pool other than Sorvuth-ka takes 20d8 piercing damage (DC 46 basic Reflex save). On a critical failure, any resistances to physical damage the creature has are reduced by 10 for 1 minute.Rough Rampage [one-action] Requirements Sorvuth-ka has at least one creature grabbed or restrained; Effect Sorvuth-ka Strides, dragging any creatures it's grabbed or restrained along with it. Each grabbed or restrained creature takes 11d6 bludgeoning damage (DC 46 basic Fortitude save). On a failure, the creature is also clumsy 2 (or clumsy 3 on a critical failure) until it Escapes.

All Monsters in "Spawn of Rovagug"

NameLevel
Kothogaz, Dance Of Disharmony21
Sorvuth-Ka, Collector Of Despair24
Tarrasque, The Armageddon Engine25
Verex-That-Was24
Volnagur, The Endsinger22
Xotani, The Firebleeder20

Spawn of Rovagug

Source Monster Core 2 pg. 298
Though the destroyer god Rovagug lies trapped in the core of the planet like a fly trapped in amber, imprisoned since the Age of Creation by a coalition of deities, his cage has weakened with the passing of time, allowing his influence to seep forth and take form as living calamities known as the Spawn of Rovagug. These massive creatures have plagued Golarion for eons, their rampages responsible for shattered mountains, blasted deserts, and oceans that now fill craters in the earth, and their regenerative abilities ensure they're an eternal threat, never fully killed. That these creatures of utter destruction hold such a inextinguishable grip on life is a paradox scholars struggle to resolve. Some believe that each Spawn possesses the smallest fragment of their divine parent's blessings; others posit that their immortality comes from the destruction they cause, gaining an eternal future for every one stolen from their victims.

Accounts of the Spawns' attacks throughout history have an odd through line: each attack is followed by a notable, if brief, golden age for the region. While most attribute this to the cooperation required to fend off or at the very least survive a Spawn's depredations, some see this is a twisted sign that the creatures are bringers of “true” peace. These believers often lead cults intent on calling forth or reviving any recently slain Spawn.

Though many of the Spawn haven't been seen in years, the death of the god Gorum—one of the original architects of the Dead Vault—has weakened the seal once more, sending a ripple of Rovagug's will throughout Golarion. As if in answer, many of his Spawn have begun to reemerge, alarming Golarion's leaders, scholars, and warriors. After all, if a single Spawn is a generation-defining disaster, requiring the sacrifice of armies merely to minimize the damage it can cause, what unimaginable destruction would occur if all of them were to awaken at once?

Spawn Of Rovagug Abilities

Spawn of Rovagug are diverse in shape and destructive capabilities, but all have the following abilities.

Absolute Regeneration This functions as regeneration, though it requires very specific actions to be deactivated. A Spawn of Rovagug's regeneration is powerful enough to revive it even if slain by a death effect. If the Spawn fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 Hit Point. A Spawn can still be banished, imprisoned, or transported away as a means to save a region or kept in a state of dying by an effect that deals constant damage.

Slumbering Armageddon Spawn of Rovagug can sleep for centuries in a regenerative hibernation. While slumbering, a Spawn doesn't need to eat, drink, or even breathe, and its resistances double in value. It can't be located by detection, revelation, or scrying effects, and for any saving throw, it uses the outcome one degree of success better than the result. With no outlet while the Spawn slumbers, its massive destructive energies turn outward and infect its surroundings, causing natural disasters of a type matching the Spawn to occur more frequently and with greater severity in a 1-mile emanation from the Spawn's resting place, increasing in radius by roughly a mile every decade the Spawn slumbers.

Sidebar - Additional Lore Lesser Spawn of Rovagug

The history of Golarion includes stories of massive creatures that, while not conclusively Spawn of Rovagug, have earned the title of “lesser Spawn” due to their ferocity and similar regenerative abilities. Legends say that Old-Mage Jatembe, Azure Leopard, and more than 100 Tempest-Sun Mages trapped the insectile Agohbindi, the Splintering Child, in a forest of twisting roots near the Vanji River before liquefying the creature’s body. Cultists of Rovagug unleashed a thundering behemoth called Djakobu against the early Shory Empire; the magic invented for its defeat brought an age of prosperity to the empire. The manyheaded, crab-like Gray-Stag-Devourer terrorized the area that would become Irrisen and was driven off by the Grim White Stag, herald of Erastil.

Sidebar - Additional Lore Other Spawn

Tales and myths detail other Spawn of Rovagug that have appeared on Golarion. Chemnosit, the Monarch Worm, is feared throughout the Darklands. Kothogaz, the Dance of Disharmony, reportedly slew a million Vudrani in Casmaron before being defeated by a potent psychic. After the titanic beetle Ulunat, the Unholy First, was finally thwarted, ancient Osirians formed the city of Sothis around its carapace. Xotani the Firebleeder's corpse lies deep within Pale Mountain in Katapesh, seemingly still infused with the faintest spark of life.

Sidebar - Advice and Rules Spawn in Your Campaigns

Defeating (or even just surviving) a Spawn of Rovagug should be an important event in any campaign. It might even be the culmination of several adventures as the characters research ways to prevent the Spawn from rising immediately after it’s been slain and gather necessary allies for the fight. Along the way, the PCs might also have to deal with natural disasters precipitated by the Spawn’s approach and priests of Rovagug who believe the Spawn’s rampage will free their god.

Sidebar - Related Creatures Verex-That-Was

Not even gods are immune to Rovagug’s fell influence. While searching for means of greater power, the orc god Verex the Despoiler was caught by the Dead Vault’s corrupting energies and was nearly destroyed in his escape. However, when a drop of Gorum’s blood fell on his broken body, he was transformed into a horrible, twisted Spawn of Rovagug. Read more about this mythic threat in Pathfinder War of Immortals.

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