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There is a Legacy version here.

Sumbreiva

Sumbreivas are the Void's unstoppable hunters, tracking down and destroying other creatures on their plane for sport and practice. Occasionally, they pass through a rift or are brought to the Universe via a binding circle, where they collect living souls to display as trophies.

Sumbreivas gather at Night Lodges, where they train and display their soul trophies, which appear as floating wisps of blue energy. The more formidable the soul, the more intense the blue glow that emanates from it. Sumbreivas in lodges periodically raid the Universe on a Night Hunt and compete to see who can bring back the most brilliant soul trophies. The winner of the Night Hunt leads the lodge until the next hunt. Night Lodges are ranked against each other by the accomplishments of the hunters within. All sumbreivas desire to capture a soul powerful enough to earn them placement in the Twilight Lodge, reserved for the truly elite souls and hunters.

Recall Knowledge - Humanoid (Society): DC 35
Unspecific Lore: DC 33
Specific Lore: DC 30

Elite | Normal | Weak
Proficiency without Level

SumbreivaCreature 16

Large Humanoid Unholy Void 
Source Monster Core 2 pg. 309
Perception +29; greater darkvision, scent (imprecise) 30 feet
Languages Aklo, Necril
Skills Athletics +28, Intimidation +30, Stealth +35, Survival +29
Str +8, Dex +9, Con +3, Int +6, Wis +5, Cha +4
AC 39; Fort +25, Ref +33, Will +27
HP 290 (void healing); Immunities death effects, drained
Hunter's Triumph [reaction] (auditory, emotion, fear, mental) Trigger The sumbreiva kills a creature; Effect The sumbreiva lets out a triumphant, bone-chilling howl. Every enemy in a 30-foot emanation must succeed at a DC 36 Will save or become frightened 3 (and fleeing as long as it's frightened on a critical failure).Reactive Strike [reaction]
Speed 50 feet
Melee [one-action] sumbreiva huntblade +33 [+29/+25] (agile, death, finesse, magical, versatile S), Damage 3d8+16 piercing plus huntblade brutalityMelee [one-action] shadow whip +33 [+29/+25] (agile, death, disarm, finesse, magical, reach 10 feet, trip), Damage 3d4+16 bludgeoning plus Improved GrabRanged [one-action] sumbreiva huntblade +33 [+29/+25] (agile, death, magical, thrown 30 feet, versatile S), Damage 3d8+16 piercing plus huntblade brutalityArcane Innate Spells DC 36; 4th darkness, earthbind
Claim Trophy [one-action] The sumbreiva claims the soul of a creature they killed within the last minute. This works like seize soul, except that no black sapphire is required, and the soul is turned into a glowing blue light called a soul trophy. Anyone who kills the sumbreiva can then free the soul from any soul trophy by touching it and speaking the word for “freedom” in any language.Huntblade Brutality The sumbreiva's huntblade deals an additional 2d8 precision damage to drained, frightened, or off-guard creatures.Whip Drain [one-action] (arcane, death) Requirements The sumbreiva has a creature grabbed with their shadow whip; Effect The grabbed creature must succeed at a DC 38 Fortitude save or become drained 2 (drained 3 on a critical failure). If the creature is already drained, this increases its drained value instead, to a maximum of drained 4.

Sidebar - Related Creatures Superior Sumbreivas

As sumbreiva hunters attain souls, they grow in power and physically transform. They might increase in stature, grow more limbs or great leathery wings, or form advanced armaments suited to their personalities and hunting methods. These outward manifestations make it easy for other sumbreivas to distinguish superior warriors from the less masterful hunters. The greatest sumbreivas are said to be inexorable giants suited for hunting only kaiju, demigods, and the spawn of Rovagug.

Shelyn's Corner

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