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There is a Legacy version here.

Danava Titan

Danava titans once regulated the foundational forces that shaped reality. Rebuked by the gods for being harsh and inflexible overseers, these spurned titans joined their siblings in the failed war against their creators. Defeated, the danavas were cast into the paralyzing depths of the cosmos's seas. The few danava titans who have escaped now wield the cold, darkness, and crushing pressure of their prisons in pursuit of their ancient visions of reality. Danavas split mountains, wake primordial beasts, or level whole civilizations in accordance with grand designs they forged at the dawn of time. Others hunt and harvest the balance-enforcing aeons, whom they see as usurpers of their divine responsibility.

Recall Knowledge - Humanoid (Society): DC 51
Unspecific Lore: DC 49
Specific Lore: DC 46

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Danava TitanCreature 22

Rare Gargantuan Humanoid Titan Water 
Source Monster Core 2 pg. 321
Perception +39; darkvision, truesight, wavesense (imprecise) 100 feet
Languages Chthonian, Common, Empyrean, Thalassic; telepathy 100 feet
Skills Acrobatics +37, Arcana +41, Athletics +44, Crafting +41, Nature +39, Occultism +41, Religion +39, Society +41
Str +11, Dex +8, Con +10, Int +10, Wis +8, Cha +6
Items +3 major striking greatclub
AC 47; Fort +39, Ref +35, Will +35; +4 status to all saves vs. mental or divine
HP 440; Immunities death effects, disease
Hadalic Presence (divine, illusion, mental, water) Creatures that fail their Will save against the titan's impossible stature aura also experience the crushing depths and darkness of the ocean floor. Such creatures see as if in an area of darkness (10th rank), and the titan can use their wavesense to detect such creatures as a precise sense, even if neither are in water. On a critical failure, the creature is also immobilized.Impossible Stature (aura, divine, illusion, mental) 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 44 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.Relentless The titan is as ever-moving as ocean waves. They're permanently quickened 1, and the extra action can be used only to Stride, Strike, or Sustain a Spell, or as one of the actions necessary to cast dispel magic.Roiling Rebuke [reaction] Trigger A creature within 200 feet targets the titan with or includes the titan in the area of an attack, spell, or other effect; Effect The titan makes a benthic wave Strike against the triggering creature. If the Strike hits, the titan disrupts the triggering action.
Speed 50 feet, fly 50 feet, swim 40 feet; water walk
Melee [one-action] greatclub +41 [+36/+31] (backswing, magical, reach 40 feet, shove), Damage 4d10-2+20 bludgeoning plus 2d12 coldMelee [one-action] foot +38 [+34/+30] (agile, reach 30 feet), Damage 4d8-2+20 bludgeoning plus 2d12 coldRanged [one-action] benthic wave +38 [+33/+28] (brutal, magical, range 200 feet, water), Damage 4d6-2+20 bludgeoning plus 2d12 coldDivine Innate Spells DC 44, attack +36 (-4 dmg); 10th implosion; 9th control water (at will), dispel magic (at will), eclipse burst (×3), heal (×3), hydraulic push (×3), hydraulic torrent (×3); Constant (10th) truesight, water walk
Rituals DC 44 (-4 dmg); 8th control weather; 6th binding circle; 5th resurrect (doesn't require secondary casters)
Trample [three-actions] Huge or smaller, foot, DC 44Wide Cleave [two-actions] The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty, but the penalty doesn't increase until all attacks have been made.

Sidebar - Additional Lore Danava Pillars

Some danavas, known as danava pillars, are custodians of a fundamental concept like life or knowledge—each, a crux of the universe. Destroying a danava pillar forcibly shreds their bonds and risks unraveling a portion of reality, with potentially disastrous effects.

All Monsters in "Titan"

NameLevel
Danava Titan23
Elysian Titan21
Elysian Titan21
Hekatonkheires Titan24
Thanatotic Titan22
Thanatotic Titan22

Titan

Source Monster Core 2 pg. 320
Created by ancient deities long before the rise of mortal ancestries, titans united and attempted to overthrow their deific progenitors. The resulting war still figures prominently throughout mortal myths, in which most titans were cast down and imprisoned for eons.

Sidebar - Related Creatures Other Titans

Titans vary widely, depending on what function the deities intended them to serve or their methods of waging war. They include armored fomorian titans, shapeshifting sashenji titans, and cunning citevi titans.

Sidebar - Treasure and Rewards Titan Weapons

Some titans carry a fabled sky hammer. Some might use it to build, though others use it to destroy. Similar weapons include the felling axe of the titans, a greataxe that can be whirled to create a punishing winds effect.

Shelyn's Corner

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