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Elysian Titan

Those titans who remained true to their creators earned their freedom. Many train aspiring champions of freedom, sacrifice, and selflessness.

Recall Knowledge - Humanoid (Society): DC 47

Elite | Normal | Weak
Proficiency without Level

Elysian TitanCreature 21

Source Pathfinder #156: The Apocalypse Prophet pg. 82, Bestiary 3 pg. 268; There is a more recent version of this monster. Click here to view.
Perception +36; darkvision, true seeing
Languages Abyssal, Celestial, Common; telepathy 100 feet
Skills Acrobatics +36, Athletics +43, Crafting +37, Diplomacy +37, Intimidation +35, Religion +37, Survival +37
Str +10, Dex +7, Con +8, Int +6, Wis +8, Cha +6
Items +3 greater striking greatpick, +2 greater resilient breastplate
AC 46; Fort +37, Ref +34, Will +35; +4 status to all saves vs. mental
HP 400; Immunities death effects, disease
Impossible Stature (aura, divine, illusion, mental) 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 44 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.
Speed 40 feet; air walk
Melee Single ActionSingle Action greatpick +41 [+36/+31] (fatal d12, magical, reach 30 feet), Damage 4d10+20 piercingMelee Single ActionSingle Action fist +38 [+34/+30] (agile, reach 30 feet), Damage 4d8+20 bludgeoningRanged Single ActionSingle Action rock +38 [+33/+28] (brutal, range increment 200 feet), Damage 3d12+20 bludgeoningDivine Innate Spells DC 44; 10th meteor swarm, revival; 8th dispel magic (at will), freedom of movement (at will); 7th plane shift (at will); 6th scrying (×3); 5th sending (×3); Constant (10th) air walk, true seeing
Divine Rituals DC 44; 8th freedom
Throw Rock Single ActionSingle Action Titanic Grasp Single ActionSingle Action The titan makes a fist Strike against a creature affected by their Impossible Stature, even if it's outside of the titan's normal reach. On a hit, the titan automatically Grabs the creature and, if out of their reach, pulls it within reach.Wide Cleave Two ActionsTwo Actions The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty.

All Monsters in "Titan"

Danava Titan23
Elysian Titan21
Hekatonkheires Titan24
Thanatotic Titan22


Source Bestiary 3 pg. 268
Created by ancient deities long before the rise of mortal ancestries, titans united and attempted to overthrow their deific progenitors. The resulting war still figures prominently throughout mortal myths, in which most titans were cast down and imprisoned for eons.

Sidebar - Related Creatures Other Titans

Titans vary widely, depending on what function the deities intended them to serve or their methods of waging war. They include inflexible davana titan, warmongering hekatonkheires, armored fomorian titans, shapeshifting sashenji titans, and cunning citevi titans.

Sidebar - Treasure and Rewards Titan Weapons

Some titans carry a fabled mattock of the titans. Good titans use it to build, while evil titans use it to destroy. Similar weapons include the felling axe of the titans, a greataxe that can be whirled to create a punishing winds effect.