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Hekatonkheires Titan

The first three hekatonkheires were meant to guard the gates to the Abyss, but they proved too terrifying and rebellious— and so, in disgust, the gods cast them into the gulfs between the planes. Hekatonkheires titans are incomplete, monstrous progeny of the original three, from whom these titans calved like icebergs.

Hekatonkheires wield interstellar darkness as a weapon and spurn the limits of physical reality, literally reaching through space with their countless arms. Filled with a drive to either discover their lost identity or create their own, they metaphysically disembowel ancient beings and cosmic magics—using the entrails to find clues regarding their own nature and parentage or to serve as raw materials for fueling some alien apotheosis.

Recall Knowledge - Aberration (Occultism): DC 53

Elite | Normal | Weak
Proficiency without Level

Hekatonkheires TitanCreature 24

Source Bestiary 3 pg. 270
Perception +43; darkvision, true seeing
Languages Abyssal, Aklo, Celestial, Common; telepathy 100 feet
Skills Acrobatics +42, Athletics +48, Intimidation +45, Occultism +41, Survival +39
Str +12, Dex +10, Con +12, Int +7, Wis +7, Cha +9
AC 52 all-around vision; Fort +44, Ref +40, Will +37; +4 status to all saves vs. mental or divine
HP 500; Immunities death effects, disease
Impossible Stature (aura, divine, illusion, mental) 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 48 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.
Attack of Opportunity ReactionReaction The hekatonkheires gains 99 extra reactions on their turn that they can only use to make Attacks of Opportunity.
Speed 60 feet; air walk, freedom of movement
Melee Single ActionSingle Action void weapon +45 [+40/+35] (magical, reach 50 feet, versatile P, versatile S), Damage 4d12+18 bludgeoning plus 2d12 forceRanged Single ActionSingle Action void weapon +43 [+38/+33] (magical, thrown 200 feet, versatile P, versatile S), Damage 4d12+18 bludgeoning plus 2d12 forceOccult Innate Spells DC 48; 9th bind soul, dimension door, plane shift, weird; Constant (10th) air walk, freedom of movement, true seeing
Demolish Veil Free ActionFree Action Frequency once per month; Trigger The titan casts plane shift; Effect The titan arrives in a storm of shattered planar barriers. This has the effects of a 10th-level storm of vengeance.Hundred-Dimension Grasp Single ActionSingle Action The titan reaches between realities to drag foes closer. They attempt an Athletics check and compare the result to the Fortitude DCs of all foes within 120 feet. On a success, a foe is teleported to any square the titan chooses within 120 feet; on a critical success, it's also paralyzed for 1 round. The titan can Grab any foe brought within 30 feet as a free action.Hundred-Handed Whirlwind Two ActionsTwo Actions The titan overwhelms opponents with blows both conventional and interplanar. They make one void weapon Strike against each foe within reach. Even on a failed attack (but not a critical failure), the titan deals 24 force damage to the target. This counts as three attacks for the titan's multiple attack penalty.Send Beyond Single ActionSingle Action Requirements The titan has a creature grabbed; Effect The titan thrusts the creature into a nightmare realm full of lightless hands and eyes. This has the effects of maze (DC 48), but the creature can use Occultism to escape in addition to Perception or Survival. The titan can't use Send Beyond for 1d4 rounds.Shape Void Free ActionFree Action The titan molds a weapon from interstellar darkness. This is a +3 major striking weapon in any form. It can't be disarmed and deals an additional 2d12 force damage. If Released, a void weapon vanishes.

Sidebar - Treasure and Rewards Hekatonkheires Anatomy

Crafters with exceptional skill can harvest a hekatonkheires's black bones before they dissolve upon the titan's death. These bones can be forged into shapeshifting weapons or refined into tuning forks that allow travel to esoteric planes.

All Monsters in "Titan"

Danava Titan23
Elysian Titan21
Hekatonkheires Titan24
Thanatotic Titan22


Source Bestiary 3 pg. 268
Created by ancient deities long before the rise of mortal ancestries, titans united and attempted to overthrow their deific progenitors. The resulting war still figures prominently throughout mortal myths, in which most titans were cast down and imprisoned for eons.

Sidebar - Related Creatures Other Titans

Titans vary widely, depending on what function the deities intended them to serve or their methods of waging war. They include inflexible davana titan, warmongering hekatonkheires, armored fomorian titans, shapeshifting sashenji titans, and cunning citevi titans.

Sidebar - Treasure and Rewards Titan Weapons

Some titans carry a fabled mattock of the titans. Good titans use it to build, while evil titans use it to destroy. Similar weapons include the felling axe of the titans, a greataxe that can be whirled to create a punishing winds effect.