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There is a Legacy version here.

Hekatonkheires Titan

The first three hekatonkheires were meant to guard the gates to the Outer Rifts, but they proved too terrifying and rebellious— and so, in disgust, the gods cast them into the gulfs between the planes. Hekatonkheires titans are incomplete, monstrous progeny of the original three, from whom these titans calved like icebergs.

Hekatonkheires wield interstellar darkness as a weapon and spurn the limits of physical reality, literally reaching through space with their countless arms. Filled with a drive to either discover their lost identity or create a new one, they metaphysically disembowel ancient beings and cosmic magics, using the entrails to find clues regarding their own nature and parentage or to serve as raw materials for fueling some alien apotheosis.

Recall Knowledge - Aberration (Occultism): DC 53
Unspecific Lore: DC 51
Specific Lore: DC 48

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Hekatonkheires TitanCreature 23

Rare Gargantuan Aberration Titan 
Source Monster Core 2 pg. 322
Perception +41; darkvision, truesight
Languages Aklo, Chthonian, Common, Empyrean; telepathy 100 feet
Skills Acrobatics +40, Athletics +46, Intimidation +43, Occultism +39, Survival +37
Str +12, Dex +10, Con +12, Int +7, Wis +7, Cha +9
AC 50 all-around vision; Fort +42, Ref +38, Will +35; +4 status to all saves vs. mental or divine
HP 470; Immunities death effects, disease
Impossible Stature (aura, illusion, occult, mental) 120 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 42 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.Reactive Strike [reaction] The hekatonkheires gains 99 extra reactions on their turn that they can use only to make Reactive Strikes.
Speed 60 feet, fly 60 feet; unfettered movement
Melee [one-action] empty weapon +43 [+38/+33] (magical, reach 50 feet, versatile P and S), Damage 4d12-2+18 bludgeoning plus 2d12 forceRanged [one-action] empty weapon +41 [+36/+31] (magical, thrown 200 feet, versatile P and S), Damage 4d12-2+18 bludgeoning plus 2d12 forceOccult Innate Spells DC 46 (-4 dmg); 9th interplanar teleport, phantasmagoria, seize soul, translocate; Constant (10th) truesight, unfettered movement
Demolish Veil [free-action] Frequency once per month; Trigger The titan casts interplanar teleport; Effect The titan arrives in a storm of shattered planar barriers. This has the effects of a 10th-rank wrathful storm.Hundred-Dimension Grasp [one-action] The titan reaches between realities to drag foes closer. They attempt an Athletics check and compare the result to the Fortitude DCs of all foes within 120 feet. On a success, a foe is teleported to any square the titan chooses within 120 feet; on a critical success, it's also paralyzed for 1 round. The titan can Grab any foe brought within 30 feet as a free action.Hundred-Handed Whirlwind [two-actions] The titan overwhelms opponents with blows both conventional and interplanar. They make one empty weapon Strike against each foe within reach. Even on a failed attack (but not a critical failure), the titan deals 24 force damage to the target. This counts as three attacks for the titan's multiple attack penalty, but the penalty doesn't increase until all attacks have been made.Send Beyond [one-action] Requirements The titan has a creature grabbed or restrained; Effect The titan thrusts the creature into a nightmare realm full of lightless hands and eyes. This has the effects of quandary (DC 46). The titan can't use Send Beyond for 1d4 rounds.Shape Emptiness [free-action] The titan molds a weapon from interstellar darkness. This empty weapon is a +3 major striking weapon in any form. The titan can't be disarmed of this weapon and it deals an additional 2d12 force damage. If Released, an empty weapon vanishes.

Sidebar - Related Creatures Hekatonkheires Anatomy

Artisans with exceptional skill can harvest a hekatonkheires's black bones before they dissolve upon the titan's death. These bones can be forged into shapeshifting weapons or refined into planar keys that allow travel to esoteric planes.

All Monsters in "Titan"

NameLevel
Danava Titan23
Elysian Titan21
Elysian Titan21
Hekatonkheires Titan24
Thanatotic Titan22
Thanatotic Titan22

Titan

Source Monster Core 2 pg. 320
Created by ancient deities long before the rise of mortal ancestries, titans united and attempted to overthrow their deific progenitors. The resulting war still figures prominently throughout mortal myths, in which most titans were cast down and imprisoned for eons.

Sidebar - Related Creatures Other Titans

Titans vary widely, depending on what function the deities intended them to serve or their methods of waging war. They include armored fomorian titans, shapeshifting sashenji titans, and cunning citevi titans.

Sidebar - Treasure and Rewards Titan Weapons

Some titans carry a fabled sky hammer. Some might use it to build, though others use it to destroy. Similar weapons include the felling axe of the titans, a greataxe that can be whirled to create a punishing winds effect.

Shelyn's Corner

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