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There is a Legacy version here.

Two-Headed Troll

After a particularly severe head injury, a troll might regrow two heads, with each taking on fragments of the old personality and its responsibilities over the body. As separated parts of a whole, the heads find it difficult to agree on any but the most basic tasks. These tasks usually involve gathering food to satisfy two mouths, even if they share a single cavernous stomach.

Dread tales of two-headed trolls' ravenous appetites are whispered of in homesteads throughout the lands of the Inner Sea. It's a custom for parents to invoke the two-headed troll as a warning to misbehaving children. “Finish your chores,” a parent might say to a stubborn child, “or a two-headed troll will snatch you away at night and swallow you whole!” It's unclear why such a morbid tradition gained traction, but it's an undeniable fact that two-headed trolls have an appetite for “nibbles”— creatures small enough to devour with one bite.

Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Two-Headed TrollCreature 8

Uncommon Large Earth Giant Humanoid Troll Wood 
Source Monster Core 2 pg. 329
Perception +16; darkvision
Languages Jotun
Skills Athletics +18, Intimidation +17
Str +6, Dex +1, Con +6, Int -2, Wis +4, Cha +3
Items club
AC 24; Fort +19, Ref +15, Will +14
HP 190, regeneration 20 (deactivated by electricity or fire); Weaknesses electricity 10, fire 10
Head Regrowth A two-headed troll's regeneration can regrow a severed head. After regaining Hit Points from regeneration, the two-headed troll attempts a DC 10 flat check. On a success, a missing head is fully restored. If a two-headed troll loses their last remaining head, they die immediately.Reactive Strike [reaction]
Speed 30 feet
Melee [one-action] jaws +18 [+13/+8] (reach 10 feet), Damage 2d12+8 piercingMelee [one-action] claw +18 [+14/+10] (agile, reach 10 feet), Damage 2d8+8 slashingMelee [one-action] club +18 [+13/+8] (reach 10 feet), Damage 2d6+8 bludgeoningRanged [one-action] club +13 [+8/+3] (thrown 10 feet), Damage 2d6+8 bludgeoningCollaborative Chomp [two-actions] The troll makes a claw Strike and Grabs a single target. If both are successful, the other head can use their reaction to make a jaws Strike against that creature.

Sidebar - Additional Lore Severed Spiral

Although most two-headed trolls have difficulty seeing past their confusion and rage, some have founded a nuanced faith emulating the dualistic gods Gozreh, Nethys, and Pharasma. The obscure philosophy seeks enlightenment at menhirs of black and white stones, most notably the Severed Spiral in Mendev.

All Monsters in "Troll"

NameLevel
Cavern Troll6
Forest Troll5
Ice Troll4
Jotund Troll15
Troll, Tombstone1
Troll Warleader10
Two-Headed Troll8

Troll

Source Monster Core pg. 330 1.1
Slavering, cruel, invincible brutes: this is the villager's stock description for the dread monsters known as trolls. The roots of these stories are undoubtedly true. Trolls' flesh endlessly regrows, going so far as to sprout aberrant limbs or additional heads if not pruned, and a bottomless hunger is required to feed such unfettered growth. Even in the process of glutting themselves, however, trolls find opportunities to taunt their prey and inflict petty cruelties.

A troll's ability to survive is so strong that they believe even the smallest scrap of flesh will slowly regenerate into a new form, suffering as all the powers of the land are gathered to revive them. Despite the pain, trolls speak of this unassailable vitality as a blessing from their creator. Few trolls have heard the laughter of demons who claim that creator cursed the trolls and cast them down from lofty heights, binding them so they could never rise again. Trolls prefer to remain solitary, keeping every scrap of food for themselves.

In rare instances, an old and powerful troll comes to lead groups of trolls. Such warleaders possess enough cunning to lead their hordes in devastating raids and massacres, and their presence permanently alters the surrounding ecosystem. This link to their environment is an often misunderstood aspect of trollkind, and grows more acute with a troll's age and power. That's not to say trolls are valorous protectors of nature. They're vicious and territorial, and will blight their own territory forever if it means more to eat for a day.

Sidebar - Related Creatures Other Trolls

A wide variety of trolls exist across different climates, sometimes barely resembling each other but sharing in a cursed resilience. Like forest trolls, they're tied to the environments where they live, which changes how they regrow and how they can be killed. Cavern trolls hide from the petrifying sunlight and moss trolls haunt bayous. Other trolls simply mutate, accumulating gangly arms or even multiple functioning heads over the years.

Sidebar - Additional Lore Troll Augurs

A curious group of trolls claim to possess the “gift of sight.” These augurs practice a disturbing method of fortune-telling, slashing open their own abdomen and pulling out entrails to interpret the prophecies. In the Varisian city Kaer Maga, augurs practice their trade in the street for coin, leaving visitors with more questions than answers.

Shelyn's Corner

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