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There is a Legacy version here.

Evangelist

Evangelists, the velstracs' unofficial ambassadors, roam the farthest reaches of the planes to spread the word of their kind's abhorrent belief in perfection through pain. They're therefore the most frequently encountered velstracs in the Universe, leading covens of hedonistic mortal flesh-sculptors or serving as wardens of horrific dungeons. In regions ruled by infernal powers, evangelists might serve as lieutenants or advisors, whispering secret paths to power in exchange for mortals' souls or choice mortal flesh. Evangelists are the same size as humans, although with their flesh transformed into something resembling a mockery of aristocratic raiments, and they often weigh 350 pounds or more.

Recall Knowledge - Fiend (Religion): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

EvangelistCreature 6

Medium Fiend Unholy Velstrac 
Source Monster Core 2 pg. 346
Perception +13; greater darkvision, painsight
Languages Common, Diabolic, Shadowtongue
Skills Acrobatics +13, Athletics +15, Crafting +10, Intimidation +15, Religion +11, Torture Lore +12
Str +4, Dex +3, Con +2, Int +0, Wis +1, Cha +1
Painsight (divine) A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions as well as the value of those conditions.
AC 24; Fort +15, Ref +14, Will +11; +1 status to all saves vs. magic
HP 90, regeneration 10 (deactivated by holy or silver); Immunities cold; Weaknesses holy 5, silver 5
Unnerving Gaze (aura, divine, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a DC 21 Will save or become frightened 2 (frightened 3 on a critical failure).Reactive Strike [reaction]
Speed 25 feet
Melee [one-action] morningstar +17 [+12/+7] (magical, unholy, versatile P), Damage 2d6+7 bludgeoning plus 1d6 persistent bleed and grievous woundFocus Gaze [one-action] (concentrate, divine, fear, mental, visual) The evangelist stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against unnerving gaze. In addition, if the creature was already frightened, on a failed save, the evangelist is concealed from the creature for as long as the creature remains frightened. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the evangelist's next turn.Grievous Wound When the evangelist critically hits with a morningstar Strike, the target's wound is particularly gruesome and disorienting. The creature becomes clumsy 1, and the DC to recover from its persistent bleed damage is 17 (DC 12 when receiving especially appropriate assistance). The clumsy condition doesn't end until the creature recovers from its persistent bleed.Unleash Weapon [two-actions] The evangelist releases their morningstar and commands the augur trapped within to attack. The weapon flies off and the evangelist makes up to two morningstar Strikes, each against a different target within 20 feet. These attacks count against the evangelist's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks. The morningstar then returns to the evangelist's hand.

All Monsters in "Velstrac"

NameLevel
Augur1
Augur1
Velstrac Conductor9
Ephialtes16
Eremite20
Evangelist6
Evangelist6
Interlocutor12
Interlocutor12
Ostiarius5
Precentor16
Sacristan10
Vincuvicar18

Velstrac

Source Monster Core 2 pg. 344
The shadow-dwelling fiends known as velstracs all share a horrifying preoccupation with the search for ultimate sensation through self-mutilation. Velstracs transcend their stoic detachment only when inflicting pain and terror upon their victims, practicing new forms of torture, or turning their agonizing practices back on themselves. They consider themselves enlightened beings, transcending such limitations as morality or mortal taboos, but their victims know them as emotionless tormentors who inflict sadistic suffering. These fiends claim to seek perfection in thought, form, and action, although they don’t recognize any refinement that doesn’t require the painful excision of the flesh or spirit.

Velstracs manifest from the souls of the most extreme masochistic or sadistic mortals who are judged and sent on to the Netherworld. They take on forms that suit their vile predilections, ranging from the low-ranking augurs to the maestros of suffering and mutilation, the eremites. The process of transformation warps the soul step by step, with other velstracs conveying their new members through untold chambers of pain among the dark reaches of the Netherworld.

Sidebar - Advice and Rules Check With Players

Velstracs are creatures of pain and mutilation. Encounters with velstracs often delve into the realm of body horror, which could be overly disturbing to some players, leading to unintentional effects on your game and your friends. Before introducing velstracs into your game, talk with your players to learn about any particular phobias or limits to determine what content you bring to the table, and consider that on your own behalf as well. Some specific elements to be aware of are velstrac themes around cutting flesh and drawing blood, especially the eremite’s abilities to remove the flesh of others and graft it to themself.

Sidebar - Additional Lore Despicable Origins

Velstracs originated with the first debased thoughts of mortals, which divine beings found so deplorable that they locked all velstracs away in Hell. It wasn’t long, however, before the newly formed beings escaped their infernal prison to the Netherworld.

Sidebar - Related Creatures Other Velstracs

There are as many different velstracs as there are ways to inflict pain. Other velstracs range in power from the relatively weak lampadariuses to the powerful phylacators.

Sidebar - Locations The Shadow Forge

Many velstracs outsource the forging of their chains to unique velstracs known as almoners. These six-armed, legless humanoids toil endlessly at a great burning foundry called the Shadow Forge. Almoners operate under mysterious strictures and are just as likely to turn a velstrac away emptyhanded as not.

Sidebar - Additional Lore Velstrac Divinities

The most powerful velstracs are unique divinities known collectively as velstrac demagogues—powerful creatures worshipped by those mortals who seek to experience agonizing new revelations and gain power by enhancing the body through pain.

Sidebar - Additional Lore Velstracs on Golarion

Velstracs are most often encountered in the shadowy realm of Nidal, where the state worship of Zon-Kuthon is rigidly enforced. Indeed, many velstracs are created from the souls of Joyful Things, devotees of Zon-Kuthon who have had their limbs amputated to focus their minds on the veneration of pain, sacrifice, and torment.

Shelyn's Corner

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