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There is a Legacy version here.

Sulfur Zombie

Glowing with a dull amber light, these odious creatures spawn from a combination of baleful magic and fire. These destructive creations sow chaos and demolish fortifications, making them the bane of besieged cities.

Recall Knowledge - Undead (Religion): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Sulfur ZombieCreature 6

Medium Fire Mindless Undead Unholy Zombie 
Source Monster Core 2 pg. 358
Perception +12; darkvision
Skills Athletics +15, Stealth +12
Str +5, Dex +2, Con +4, Int -5, Wis +2, Cha -2
Slow A sulfur zombie is permanently slowed 1 and can't use reactions
AC 23; Fort +16, Ref +12, Will +10
HP 125 (void healing); Immunities bleed, death effects, disease, fire, mental, paralyzed, poison, unconscious; Weaknesses slashing 7, vitality 7
Death Throes When a sulfur zombie dies, its body explodes in a 30-foot burst of fire and debris that deals 2d10 bludgeoning damage and 2d10 fire damage to each creature in the area (DC 21 basic Reflex save).
Speed 30 feet
Melee [one-action] fist +17 [+12/+7], Damage 2d6+5 bludgeoning plus 1d6 persistent fire and blinding sulfurBlinding Sulfur (incapacitation) A sulfur zombie burns with putrid inner fire. A creature hit by a sulfur zombie's fist Strike must attempt a DC 22 Fortitude save. On a failure, the creature is blinded for 1 round, or for 1 minute on a critical failure.

All Monsters in "Zombie"

NameLevel
Zombie, Dirge Piper3
Husk Zombie2
Plague Zombie1
Shambler Troop4
Zombie, Shock6
Sulfur Zombie6
Withered5
Zombie Bear3
Zombie Brute2
Zombie Desecrator17
Zombie Dragon9
Zombie Hulk6
Zombie Lord4
Zombie Mammoth11
Zombie Owlbear3
Zombie Shambler-1
Zombie Snake0

Zombie

Source Monster Core pg. 356 1.1
A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

Zombie Abilities

You can modify zombies with the following zombie abilities. Most zombies have one of these abilities; if you give a zombie more, you might want to increase its level and adjust its statistics.

Ankle Biter This zombie fights just as well on the ground as it does standing. While prone, the zombie isn’t off-guard, it ignores the status penalty to its attack rolls, and it gains a +2 circumstance bonus to Athletics checks to Trip. The zombie can also move up to half its Speed when it Crawls.

Disgusting Pustules (disease) The zombie is covered in pustules that rupture when it takes any piercing damage or any critical hit. Adjacent creatures are hit with vile fluid, causing them to become sickened 1 unless they succeed at a Fortitude save against the moderate spell DC for the zombie's level.

Feast [two-actions] (manipulate) If the zombie is adjacent to a restrained or unconscious creature, or a corpse that died in the past hour, the zombie can feast upon its flesh. This restores an amount of Hit Points equal to the zombie's level. If the creature is alive, the zombie deals damage equal to its jaws, fist, or claw damage.

Plague-Ridden (disease) The zombie carries a plague that can create more of its own kind. This functions as the plague zombie's zombie rot, except at stage 5, the victim rises as another of the zombie's type, rather than a plague zombie. Use the high spell DC for the zombie's level.

Persistent Limbs The first time the zombie is critically hit with a melee or ranged Strike, a limb falls off its body and continues to attack. The limb acts on the zombie's initiative; each round it can Stride up to half the zombie's Speed and make a Strike. The limb uses and contributes to the zombie's multiple attack penalty.

Putrid Stench (aura, olfactory) 15 feet. The zombie’s rotting flesh is particularly malodorous. A creature that enters the area must attempt a Fortitude save of a moderate or high DC for the zombie’s level. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all zombies’ putrid stenches for 1 minute.

Rotting Aura (aura, disease, void) The zombie emits an aura of rot and disease that causes wounds to fester. Any living creature that starts its turn within 10 feet of the zombie and is not at full Hit Points takes 1d6 void damage. This damage increases by 1d6 for every 6 levels the zombie has.

Unkillable This zombie is nigh unkillable. The zombie loses its weakness to slashing and gains resistance against all damage equal to its level (minimum 3), and it gains weakness equal to twice its level (minimum 6) to critical hits. Increase the zombie's level by 1 if you give it this ability.

Unholy Speed The zombie gains a +10-foot status bonus to all its Speeds.

Sidebar - Advice and Rules Creating Zombies

To create a zombie creature, start with a zombie of the appropriate size. Then add any Strikes, Speeds, or other abilities it would gain from its shape. To create a Gargantuan zombie, begin with the zombie hulk, apply the elite adjustments, change its size to Gargantuan, and increase its reach by 5 feet.

Sidebar - Additional Lore Disposable Legions

With the ancient lich Tar-Baphon now released from his ages-long imprisonment, the undead within his legions have been specifically repurposed. Zombies like the ones seen here fulfill particular roles, and evil necromancers deploy them much like living or intelligent undead troops. Necromancer experiments seek to produce various abilities and mix energies, with horrifying results that don’t deter their creators.

Sidebar - Additional Lore Risen from the Grave

Zombies are often created using unwholesome necromantic rituals. Among the living dead, zombies are most often used as fodder, wearing down defenses and consuming resources before more powerful undead arrive to deal the killing blow. Zombies cannot speak or even truly think for themselves, but they can be commanded by other allied undead and powerful necromancers.

Shelyn's Corner

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