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Hellknight Hunter Squad

Against immense prey, Order of the Pike Hellknights assemble elite squads trained to strike as one, shield each other from fiery breath, protect civilians, and stand strong against foes that would terrify lesser troops.

Elite | Normal | Weak
Proficiency without Level

Hellknight Hunter SquadCreature 15

Uncommon Gargantuan Human Humanoid Troop 
Source Pathfinder #223: Hell's Destiny pg. 239
Recall Knowledge DC 36 (includes +2 from Uncommon) • Humanoid (Society)
Perception +29
Languages Common, Diabolic
Skills Athletics +30, Intimidation +25, Medicine +25, Monster Lore +29, Survival +27, Warfare Lore +25
Str +8, Dex +3, Con +6, Int +4, Wis +4, Cha +2
AC 37; Fort +29, Ref +24, Will +26; +1 circumstance vs. emotion effects
HP 285 (4 segments); Weaknesses area damage 15, splash damage 15
Hunters of Monsters Hellknight hunters can use Monster Lore to Recall Knowledge about creatures of any type. Whenever one of the squad's damaging abilities would affect only a single creature that lacks the swarm or troop trait, they gain a +2 status bonus to that ability's Reflex save DC.Troop Defenses Pin It Down [reaction] Trigger An adjacent enemy uses a manipulate or move action, or leaves an adjacent space during a move action it's using; Effect The hunters stab with their longspears. The triggering enemy takes 4d8+9 piercing damage (DC 33 basic Reflex save). If the enemy critically fails this saving throw, the triggering action is disrupted.
Speed 25 feet; troop movement
Disciplined Barricade [one-action] The Hellknights defensively lock their shields. Until the start of this troop’s next turn, the troop and all allies within a 5-foot emanation gain a +1 circumstance bonus to their AC and Reflex saving throws.Hurl Javelins [two-actions] The squad’s members throw a volley of javelins. Each creature in a 10-foot burst within 30 feet of the troop takes 5d6+9 piercing damage with a DC 33 basic Reflex save. When the Hellknight hunters are reduced to 2 segments, this area decreases to a 5-foot burst.Medic! [one-action] (healing) The hunters bandage an adjacent creature. The target regains 5d8+20 Hit Points, after which the target is immune to this ability for 1 day.Phalanx Strike [one-action] to [three-actions] (magical) Frequency once per round; Effect The Hellknight hunters strike outward with their longspears in a uniform melee attack against each enemy in a 10-foot emanation (DC 33 basic Reflex save). The damage depends on the number of actions.
[one-action] 1d8+5 piercing damage
[two-actions] 4d8+9 piercing damage
[three-actions] 5d8+13 piercing damage

Sidebar - Treasure and Rewards Monster Hunters

The Order of the Pike is one of the smallest orders of Hellknights, even among the minor orders. Their objective is simple: protect civilization from the monsters that threaten it—even if doing so requires traversing dangerous wilderness to confront beasts on their own turf.

Potent Trophies

Like many hunters, Order of the Pike Hellknights often collect trophies and harvest valuable parts from their quarry. A whole troop’s collection might include dragon scales, basilisk blood, and other ingredients that collectively reduce the cost of crafting alchemical or magical items by hundreds of gold pieces.

Shelyn's Corner

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