All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Threshold Kerulkagon

Kerulkagons are elite, griffon-like guardians specially chosen and transformed by the archdevil Barbatos to interrogate anyone using his plane’s myriad portals.

Elite | Normal | Weak
Proficiency without Level

Threshold KerulkagonCreature 20

Rare Gargantuan Fiend Unholy 
Source Pathfinder #223: Hell's Destiny pg. 244
Recall Knowledge DC 45 (includes +5 from Rare) • Fiend (Religion)
Perception +39; greater darkvision, truesight
Languages Common, Diabolic, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +36, Athletics +38, Intimidation +34, Occultism +36, Religion +38, Stealth +34, Survival +32
Str +10, Dex +6, Con +7, Int +5, Wis +6, Cha +6
AC 44; Fort +36, Ref +30, Will +33; +2 status to all saves vs. magic
HP 470; Resistances acid 20; Weaknesses holy 15
Anchored Form A kerulkagon can’t be teleported against its will.Stand Still [reaction] Trigger A creature within the kerulkagon’s reach uses a move action or leaves a square during a move action it’s using; Effect The kerulkagon makes a melee Strike against the triggering creature. If the attack is a critical hit, the action is disrupted.
Speed 25 feet, fly 30 feet, climb 35 feet
Melee [one-action] beak +38 [+33/+28] (magical, reach 10 feet, unholy), Damage 4d10+18 piercingMelee [one-action] tail +38 [+34/+30] (agile, magical, reach 10 feet, unholy), Damage 4d6+18 bludgeoning plus Improved GrabDivine Innate Spells DC 40; 10th knock (at will), lock (at will); 9th collective transposition, planar seal; 8th divine decree, flicker; 5th translocate; 4th translocate (at will); Constant (6th) truesight
Force an Opening [one-action] (manipulate, teleportation) Frequency once per round; Effect The kerulkagon creates a momentary portal next to a creature within 30 feet and makes a melee Strike through the portal as if the target were within its reach. The target is off-guard and gains no cover against the Strike.Personal Portal [one-action] (concentrate, teleportation) Frequency once per round; Effect The kerulkagon teleports to an unoccupied space it can see within 30 feet.Portal Throw [one-action] (attack, manipulate, teleportation) Requirements The kerulkagon has a creature grabbed or restrained; Effect The kerulkagon creates a portal and attempts to throw the required creature through it. The kerulkagon attempts an Athletics check against the Fortitude DC of the creature it has grabbed or restrained.
Critical Success The kerulkagon hurls the target through the portal. The target is teleported violently to a location with 100 feet that the kerulkagon can see, dealing 12d10 bludgeoning damage to the target and knocking it prone on impact.
Success As critical success, but the target takes only 6d10 bludgeoning damage.
Failure The kerulkagon fails to throw the creature.
Critical Failure As failure, but the creature is no longer grabbed or restrained.

Sidebar - Additional Lore Kerulkagons Of A Different Kind

Threshold kerulkagons are but one variety of kerulkagon. Barbatos can freely alter his rituals to shape the chosen devil into the desired end form. Other kerulkagons differ in shape and function, like the commanding shepherd kerulkagons and the singular silent judgment kerulkagon who dwells in the innermost heart of the Promised Land. The few diabolic scholars aware of this singular threat believe that they’re the judgment kerulkagon who creates of all Barbatos’s other warped fiends atop that floating isle.

Shelyn's Corner

×