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There is a Legacy version here.

Bogeyman

These nocturnal stalkers tail their chosen quarry for days, even weeks at a time, ominously showing up in back alleys, shadowy street corners, and even in victims' own homes before going in for the kill. For unfathomable reasons, a bogeyman may spare a victim's life and instead kidnap them, absconding to a far-off location before returning years later with a fresh bogey in tow. The process of creating a new bogey is little understood by mortal occultists, as those who undergo it have little incentive to discuss the procedure and any who witness it become primary targets for the bogeymen who participated in it.

Elite | Normal | Weak
Proficiency without Level

BogeymanCreature 10

Uncommon Medium Fey 
Source Feybound pg. 95
Recall Knowledge DC 29 (includes +2 from Uncommon) • Fey (Nature)
Perception +19; low-light vision
Languages Aklo, Common, Fey; truespeech
Skills Acrobatics +23, Athletics +19, Deception +22, Intimidation +22, Society +16, Stealth +23, Thievery +21
Str +5, Dex +7, Con +4, Int +0, Wis +3, Cha +6
AC 30; Fort +16, Ref +22, Will +19
HP 170 (fast healing 10); Immunities fear; Weaknesses cold iron 10
Deepest Fear (aura, emotion, fear, illusion, mental, visual) 60 feet. A bogeyman's aura of terror manifests as a shifting haze of images that reflect the viewers' deepest fears. Whenever a creature ends its turn within the emanation, it must succeed at a DC 28 Will save or become frightened 1. A creature's frightened condition (including from striking fear) does not reduce as long as the creature remains in the emanation. If the creature succeeds at its saving throw, it becomes temporarily immune to the aura for 24 hours.
Speed 30 feet; eerie mobility
Melee [one-action] claw +21 [+17/+13] (agile, finesse, magical), Damage 2d12+9 slashing plus striking fearOccult Innate Spells DC 27; 4th invisibility, nightmare, vapor form, vision of death; 3rd fear, mind reading; 2nd knock (at will); Cantrips (4th) figment, message; Constant (5th) truespeech
Devour Soul [three-actions] (occult) Requirements The bogeyman has killed a creature within the last round and is adjacent to its corpse; Effect The bogeyman consumes the creature's soul. The soul is utterly destroyed—nothing short of a wish ritual or similar magic can restore it to life, and only after the bogeyman has been slain. The bogeyman regains Hit Points equal to double the level of the consumed creature. Each time the bogeyman consumes 10 souls within a year, it increases its level by 1, and its statistics improve accordingly (see Building Creatures for information on altering these statistics).Eerie Mobility When the bogeyman uses a Stride action to move half their Speed or less, that movement does not trigger reactions.Sneak Attack The bogeyman's Strikes deal 1d6 extra precision damage to off-guard creatures.Striking Fear (emotion, fear, mental) If a bogeyman scores a critical hit with a claw Strike, the target must attempt a DC 29 Will save.
Critical SuccessThe target is unaffected.
SuccessThe target is frightened 1.
FailureThe target is frightened 2.
Critical FailureThe target is frightened 3 and fleeing for 1 round.
Surprise Attack On the first round of combat, creatures that haven't acted yet are off-guard to the bogeyman.

Sidebar - Locations Epidemic Of Terror

Bogeymen and their lesser kin delight in instilling fear in small communities where gossip can quickly amplify their shadowy deeds. In such locales, bogeymen use peoples’ natural tendency to spread misinformation to sow discord and escape notice—for who would rightfully believe that an actual bogeyman is behind the latest murder?

All Monsters in "Bogeyman"

NameLevel
Bogey3
Bogeyman10
Bugaboo6

Bogeyman

Source Feybound pg. 94
Bogeymen are stealers of innocence and devourers of souls. Few targets who survive an encounter with them remain untouched by repeated nightmares, feelings of paranoia, and newly realized phobias. Different names are given to bogeymen according to their varying sizes and degrees of power, which typically grow stronger and stronger as the monsters consume more and more souls.

Many bogeymen look like the mortal folk that they prey on, allowing them to often hide in plain sight.

Shelyn's Corner

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