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House Spirit Mob

Even the smallest house spirits can band together against a threat to the home.

Elite | Normal | Weak
Proficiency without Level

House Spirit MobCreature 6

Large Fey Swarm 
Source Feybound pg. 119
Recall Knowledge DC 22 • Fey (Nature)
Perception +15; tremorsense (imprecise) within their entire bound area (home, granary, bath, and so on)
Languages Common, Fey
Skills Acrobatics +12, Athletics +12, Crafting +15, Diplomacy +14, Household Lore +15, Medicine +13, Stealth +13 (+15 within their bound area)
Str +3, Dex +5, Con +4, Int +2, Wis +5, Cha +3
AC 22; Fort +12, Ref +15, Will +17
HP 60; Immunities grabbed, precision, prone, restrained, swarm mind; Resistances bludgeoning 2, piercing 5, slashing 5; Weaknesses area damage 5, cold iron 5, splash damage 5
Shy A house spirit mob is naturally invisible while within sight of their bound home. The house spirit mob can become visible or even selectively visible—allowing only certain people to see them.Uncooperative Surroundings (aura, primal) 30 feet. The house spirit mob rallies household items to hamper their foes. Each enemy in the aura that fails an attack roll, Reflex saving throw, or Acrobatics or Athletics skill check becomes clumsy 1 for 1 round (clumsy 2 and knocked prone on a critical failure).
Speed 20 feet
Swarming Blows [one-action] Each enemy in the mob’s space takes 3d6 bludgeoning damage (DC 24 basic Reflex save).Tragic Accident [two-actions] Combining powers, the mob creates a horrific accident, dealing 5d10 damage in a 10-foot burst or 20-foot line within their bound area (DC 24 basic Reflex save). The area becomes difficult terrain for 1 minute, and the damage is most often bludgeoning. The mob can’t use Tragic Accident again for 1d4 rounds.

All Monsters in "House Spirit"

NameLevel
Bannik5
Domovoi2
Dvorovoi3
House Spirit Mob6
Kikimora4
Ovinnik4

House Spirit

Source Monster Core 2 pg. 194
House spirits are shy, often helpful, sometimes wrathful fey who dwell alongside peasants and farmers. They reside in the house, the yard, the granary, the bathhouse—wherever people build and live. Due to this proximity, house spirits often take on the mannerisms or appearance of nearby mortals. Their reclusive nature and tendency to go unseen earned them the moniker of “spirits,” though in truth they're fully embodied fey.

House spirits take an almost parental interest in “their” mortals. Given proper respect, these fey work tirelessly for their charges—they chop wood, care for livestock, mend clothes, sweep the floor, and tend to the stove. If offended, though, the house spirit becomes a menace, frightening animals or children and ruining belongings.

Sidebar - Locations Bound Spirits

Every house spirit chooses a specific place to be their responsibility and their place of power. House spirits can and do leave, temporarily or permanently, but it’s never a trivial decision. Typically, a given location has only one spirit, which gains power if their home is particularly grand. A great palace’s domovoi is fearsome indeed.

Kith and Kin

House fey often treat each other as family. Sometimes, this is literally the case with the domovoi and the kikimora as a married couple, the dvorovoi their younger sibling, and the bannik as a curmudgeonly elder. More often, it's a sort of metaphor among the spirits—though fey treat metaphor very seriously indeed. This isn't limited to just the house spirits, either. A kikimora might call a poludnica a distant cousin or in-law, and the bannik has always had cordial relations with rusalkas and vodyanois.

Shelyn's Corner

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