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Shivver

In some Darklands cultures, prisoners are routinely fleshwarped into grotesque shapes at the whims of their cruel captors. These unfortunate victims are dubbed “shivvers” after the thrill of horror they elicit and as a nod to one of the more infamous Darklands prisons. Once ordinary humanoids, shivvers now sport wriggling tentacles, insectile mandibles, and other bizarre “improvements.” The agony these modifications cause is enough to drive many shivvers into murderous rages.

Shivver Abilities

No two shivvers are the same. To represent these differences, you can replace the shivver's tentacle Strike with one of the following abilities.
  • Gibbering The shivver's extra mouths grant it a jaws Strike, an agile unarmed attack that deals 3d6+12 piercing damage). It can make Reactive Strikes with that Strike.
  • Horned Twisted horns spiral from the shivver's skull. The horns grant the shivver a horns Strike (an unarmed attack that deals 3d10+12 piercing damage), and they gain the Powerful Charge ability.
    Powerful Charge [two-actions] The shivver Strides twice and makes a horn Strike. As long as the shivver moved at least 20 feet, the Strike's damage increases to 4d10+12.

Elite | Normal | Weak
Proficiency without Level

Weak ShivverCreature 11

Rare Medium Aberration 
Source Pathfinder #225: Vaultlines pg. 230
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 33 (includes +5 from Rare) • Aberration (Occultism)
Perception +23; darkvision
Languages Common, Sakvroth
Skills Acrobatics +23 (+25 to Squeeze), Athletics +21, Deception +16, Intimidation +18, Stealth +25, Survival +20
Str +5, Dex +7, Con +4, Int +0, Wis +3, Cha +2
AC 28; Fort +21, Ref +23, Will +18
HP 165 (fast healing 20)
Pain-Wracked Rage [reaction] Frequency once per day; Trigger The shivver takes more than 20 damage from a single instance of damage; Effect The shivver is off-guard until the start of their next turn. They’re then quickened for 1d4 rounds, but while quickened their regeneration is deactivated, and they can use the extra action only to Strike.
Speed 25 feet, climb 25 feet
Melee [one-action] tentacle +22 [+18/+14] (agile, finesse, reach 15 feet), Damage 2d8-2+16 bludgeoning plus 6 persistent bleed damage and GrabCompression A shivver can move through a gap at least 1 foot wide without Squeezing and can Squeeze through a gap at least 6 inches wide. Narrow confines are not difficult terrain for a shivver.Sneak Attack The shivver deals an additional 2d6 precision damage to off-guard creatures.

All Monsters in "Fleshwarp"

NameLevel
Dreshkan4
Drider6
Fleshwarp Amalgam8
Ghonhatine10
Grothlut3
Irnakurse9
Knucklehead14
Mulventok7
Shivver12

Fleshwarp

Source Monster Core pg. 152
Magical mishaps, divine curses, and untested technology are all capable of wreaking drastic transformations on the body, and are all rampant on the world of Golarion and beyond. Creatures that have undergone changes so drastic they no longer can be considered the same ancestry as they were before are known as fleshwarps. These beings are rare, and their unsettling appearance often provokes horrified responses from other people.

Some creatures revel in the total degradation of their defeated foes through fleshwarping. Though the technique was originally taught to mortals by the demon lord Haagenti, mortals have spent eons modifying and perfecting the method. Fleshcrafters torture their enemies in vats of churning magical reagents, reshaping their flesh and psyche alike into horrid and monstrous things.

Sidebar - Additional Lore Failed Fleshwarps

Not every fleshwarp emerges from its vat capable of survival. Many perish within minutes, as organs fundamental for life simply fail or collapse in on themselves. Fleshwarpers can usually recycle failed fleshwarps back into the mix quickly enough, but now and then, remnants known as fleshdregs are stable enough to live pain-wracked lives of their own. These foul creatures often infest fleshwarper holdings, like rats or other vermin do in less awful locations.

Sidebar - Locations Fleshwarping Centers

Though most people on Golarion will never encounter a fleshwarp, there are places where they are far more common than others. In Nex and the Mana Wastes, fleshwarps can be found in desert communities and in communes in the bowels of cities. Fleshwarps known as “Neathers” live beneath the cities of Mendev, descendants of the first crusaders who suffered from the demonic energy their parents were exposed to.

Sidebar - Additional Lore Fugitives of the Shiv

While some prisons pride themselves on being inescapable, the wardens of the Shiv once routinely released their more “artistically” fleshwarped captives before their sentences were fully served. The wardens believed that the products of their cruel punishments would inspire fear and obedience throughout the Darklands.

Shelyn's Corner

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