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Xiomorn Trooper

Xiomorn troopers are an elite military force formed from the ranks of xiomorn vault keepers. Armed with technology only they understand, xiomorn troopers hold the line against those who oppose the mysterious aims of the vault builders.

Many xiomorn troopers possess special training or equipment that helps them perform specific roles within their strike force. Comm troopers, for example, can communicate telepathically with their fellow troopers, while scout troopers surround themselves with fields of light-bending energy on their patrols. The batons of shock troopers carry charges of electricity that they use to stun their foes, while rad troopers are armed with explosives that release bursts of a sickening radiation, to which the troopers themselves are immune.

Elite | Normal | Weak
Proficiency without Level

Xiomorn TrooperCreature 16

Rare Medium Earth Elemental 
Source Pathfinder #225: Vaultlines pg. 241
Recall Knowledge DC 40 (includes +5 from Rare) • Elemental (Arcana, Nature)
Perception +30; darkvision, tremorsense (imprecise) 120 feet
Languages Orvian, Petran; telepathy 300 feet
Skills Acrobatics +28, Arcana +28, Athletics +30, Crafting +29, Intimidation +26, Planar Lore +32, Stealth +28, Survival +28
Str +9, Dex +8, Con +7, Int +6, Wis +4, Cha +6
AC 39; Fort +30, Ref +29, Will +25
HP 250; Immunities bleed, paralyzed, poison, radiation, sleep; Resistances physical 15 (except adamantine)
Reactive Strike [reaction]
Speed 35 feet, climb 35 feet, fly 35 feet
Melee [one-action] baton +32 [+28/+24] (agile, magical, sonic), Damage 3d8+13 bludgeoning plus 2d6 sonicMelee [one-action] claw +32 [+28/+24] (agile, finesse, magical), Damage 3d8+13 slashingRanged [one-action] crystal shard +32 [+27/+22] (earth, magical, range increment 100 feet), Damage 3d6+13 piercing plus tracking crystalCrystal Detonation [one-action] (concentrate, earth) All tracking crystals embedded in a creature that the xiomorn trooper can see within 300 feet immediately shatter and are destroyed. For each crystal destroyed in this way, the creature takes 1d12 piercing damage with a DC 37 basic Fortitude save.Fighting Formation [two-actions] The trooper Steps and makes a melee Strike. Up to two other xiomorn troopers within 15 feet can Step as a reaction.Tracking Crystal After the xiomorn trooper deals damage with a crystal shard Strike, a glowing green crystal embeds itself in the target's body. The crystal sheds dim light for 10 feet. While a creature has at least one crystal embedded in its body, all xiomorn troopers gain a +2 circumstance bonus to Perception checks to Seek the creature and to Survival checks to Track the creature. In addition, all xiomorn troopers gain a +1 circumstance bonus to attack rolls against the creature. A creature can Interact to remove all tracking crystals embedded in themselves or an adjacent creature.

Sidebar - Additional Lore Mysterious Generals

Some xiomorn troopers consider themselves part of a single military organization led by a figure whose identity is unknown even to the highest-ranking troopers. Referred to only as the “Commander,” this mysterious leader hands down orders along an extended, telepathic chain of command. In many Orvian vaults, the Commander is presumed to be a vault builder—or perhaps a fellow trooper in direct contact with the builders—though some troopers insist the Commander is simply an imaginary figurehead created to inspire loyalty. The fact that different squads of troopers have at times been given conflicting orders lends credence to the latter belief.

All Monsters in "Xiomorn"

NameLevel
Vault Builder23
Vault Keeper14
Xiomorn Trooper16

Xiomorn

Source Rage of Elements pg. 108
When Sairazul created xiomorns, they were immortal. She created 65,536, all in her own image, and all imbued with a piece of her divine spark. During her imprisonment, Ayrzul used visions of a future extinction to manipulate them into sacrificing their power to him. This sacrifice split xiomorns into two classes: 32,768 vault builders who kept Sairazul's essence and 32,768 vault keepers who would live forever no longer. For millennia, xiomorns built a vast, magical civilization across the Plane of Earth, and when there was no space left to build, they left. On each new world, xiomorns build their vaults and conduct their experiments, endlessly searching for clues to help them avoid their extinction.

Sidebar - Treasure and Rewards Crystal Crafters

Xiomorns have mastered the creation of numerous magic items made of crystal beyond generation stones and vault seeds. These include pillars of black stone called whisperstones that allow xiomorns to communicate telepathically across vaults, orvgates that use weblike funnels of green crystal to allow teleportation between Darklands vaults, and a vortex in Orv called the Crystal Womb that connects to a crucial stronghold on the Plane of Earth.

Sidebar - Additional Lore Vault Seeds

Xiomorns create magical underground caverns using vault seeds, ancient magical tools bequeathed to their species by Ayrzul as a reward for their sacrifice. The vault seeds were used to create the Vaults of Orv in Golarion's Darklands, and an accident involving an out-of-control vault seed created the mysterious Emerald Spire.

Shelyn's Corner

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