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Swardlands Delinquent

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Swardlands DelinquentCreature 4

Legacy Content

Rare CN Medium Human Humanoid 
Source Pathfinder #153: Life's Long Shadows pg. 15
Perception +8
Languages Common
Skills Acrobatics +10, Athletics +9, Deception +8, Intimidation +8, Stealth +12 (+14 while in the Swardlands), Thievery +12
Str +3, Dex +4, Con +1, Int +1, Wis +0, Cha +2
Items dagger; one delinquent carries a crowbar and another carries a brush and pot of red paint, club, leather armor
AC 21; Fort +9, Ref +14, Will +8
HP 65
Nimble Dodge [reaction] Trigger The delinquent is targeted with a melee or ranged attack by an attacker she can see; Effect The delinquent gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Meleeclub +11 [+6/+1], Damage 1d6+5 bludgeoningRangeddagger +12 [+8/+4] (agile, thrown 10 feet, versatile S), Damage 1d4+5 piercingQuick Draw [one-action] The delinquent draws a weapon with an Interact action, then Strikes with the weapon they just drew.Rattling Blow Creatures the delinquent critically hits are clumsy 1 and can't make reactions until the end of the delinquent's next turn.Sneak Attack The delinquent deals 1d6 extra precision damage to flat-footed creatures.