There is a Legacy version
here.
Apothecary
The apothecary skillfully combines materials into unguents and medicines using crushed herbs, curative minerals, and potent extracts.Medium Human Humanoid
Source NPC Core pg. 60
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 12 • Humanoid (Society)
Perception +3
Languages Common
Skills Crafting +3 ((+6 for alchemy and medication)), Medicine +8, Nature +6
Str +0, Dex +1, Con +1, Int +3, Wis +3, Cha +1
Medical Specialist For encounters involving making medicine or alchemical contests, the apothecary is a 3rd-level challenge.
Medical Wisdom The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute.
Items leather apron (functions as padded armor), dagger, healer's toolkit, lesser acid flask (2), minor elixir of life (2), mortar and pestle
AC 12; Fort +6, Ref +1, Will +3; +1 circumstance to all saves vs. poisons
HP 8; Resistances poison 2
Speed 25 feet
Melee [one-action] stone pestle +2 [-3/-8], Damage 1d6-2 bludgeoningMelee [one-action] fist +3 [-1/-5] (agile, finesse, nonlethal, unarmed), Damage 1d4-2 bludgeoningRanged [one-action] acid flask +3 [-2/-7] (range increment 20 feet, splash), Effect 1 acid plus 1d6 persistent acid and 1 splash acidAll Monsters in "Healer"
Source NPC Core pg. 60The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
Ailments
Common diseases can be found
here. These can be treated by most healers, though they may have longer-term physiological impacts. For unusual conditions, like
bogwid fever or
zombie rot, you might impose penalties on a normal healer attempting to remedy them.
Alchemical Reputation
Earning the trust of their clients is often the most difficult part of any well-meaning alchemist's trade. Elixirs often have a stigma against them due to the wide and potentially dubious nature of alchemical concoctions. Medicinally inclined alchemists often build favorable local reputations, potentially drawing the attention of employers in the nearby governance. This can range from jobs as simple as preparing daily elixirs for the town guards to assisting local freelance adventurers.
Hunting For Healing
Healers who don't use magic are always on the hunt for ingredients. NPCs like the apothecary, local herbalist, and tonic merchant might hire PCs to collect rare ingredients they've heard contain latent alchemical properties. Such a quest could involve traveling to an inhospitable area to collect plants, fungi, or minerals. Or it might require tracking down and slaying or capturing a creature with organs that produce ingredients useful in healing.
Medical Service Prices
The physician and surgeon are masters of Medicine; the apothecary and plague doctor are experts. Plague doctors charge five times this rate, and surgeons 10 times.
Identify Affliction: 1 sp
Treat Wounds: 2 sp
Treat Disease: 1 gp
First Aid or Treating a Poison: 1 sp