Adjustments
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Splash

Source Core Rulebook pg. 637 2.0
When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a failure (but not a critical failure), the target of the attack still takes the splash damage. Add splash damage together with the initial damage against the target before applying the target’s weaknesses or resistances. You don’t multiply splash damage on a critical hit.

Equipment

Acid Flask, Alchemist's Fire, Blight Bomb, Bottled Lightning, Crystal Shards, Dread Ampoule, Dwarven Daisy, Frost Vial, Fu Water, Ghost Charge, Holy Water, Meteor Shot, Necrotic Bomb, Peshspine Grenade, Redpitch Bomb, Sulfur Bomb, Thunderstone, Unholy Water, Vexing Vapor