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Clockwork BallistaItem 12

Rare Huge Mounted 
Source Battlecry! pg. 101
Price 4,000 gp; Ammunition clockwork ballista bolt (30 gp, 3 Bulk)
Usage mounted; Space 15 feet long, 12 feet wide, 12 feet high
Crew 1 to 2; Proficiency martial
AC 28; Fort +24; Ref +18
Hardness 20; HP 150 (BT 75); Immunities object immunities
Speed 25 feet (pulled or pushed)
Finding a working clockwork arbalest—a relic of Azlanti engineering at its height—is all but impossible now. There are scholarly records, though, that describe the complex mechanisms of the device, which practically automates the process of reloading and firing a standard ballista. The result is extremely effective, as the ballista reloads from a hopper of bolts with a pull of a lever, has a move assist feature that aids in repositioning the weapon, and even features a gyroscope sight array to aid with aiming. The bolts feature clockwork blades that deploy after the initial hit, making the impact point an impassible hazard. By all accounts, a single operator could keep up a steady rate of fire with the clockwork ballista until they ran out of bolts, though the designs suggest two crew members for smooth function and efficient use.
Aim [one-action] 80 feet, minimum distance 50 feet
Load [one-action] (manipulate) 1 time, as long as the hopper contains bolts
Reload Hopper [one-action] (manipulate) up to 8 times
Launch [one-action] (attack, manipulate, range increment 200 feet) 8d12 piercing, single target, DC 29 Reflex. At the start of your next turn, a tightly wound internal spring inside the clockwork ballista bolt deploys several bladed arms that last for 1 minute. Each creature who begins their turn in or moves through a 5-foot emanation from the original square of the targeted creature takes 4d8 slashing damage (DC 28 basic Reflex save) for the duration.