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Flame BellowsItem 3

Uncommon Medium Alchemical Mounted 
Source Battlecry! pg. 103
Price 100 gp; Ammunition lesser alchemist's fire (3 gp, L Bulk)
Usage mounted; Space 10 feet long, 5 feet wide, 5 feet high
Crew 2; Proficiency martial
AC 15; Fort +9; Ref +7
Hardness 5; HP 20 (BT 10); Immunities object immunities; Resistance object immunities
Speed 20 feet (pulled or pushed)
A flame bellows turns the common alchemist’s fire into a spray of burning destruction. Consisting of a wheel or wagonmounted reservoir and bellows, and a long tube through which the substance is directed, it’s as simple as it is effective. Unfortunately, it’s also incredibly dangerous to operate, with volatile and highly flammable chemicals housed in delicate mechanisms, one mistake away from consuming the whole team and the bellows in a super-heated blaze. The bellows are intended to be wheeled into the thick of battle rather than fired from a distance. Flame bellows teams are known as marked men, with all but the luckiest ending their career as a pile of ash, the victims of their own weapon. Despite not being a black powder weapon, a flame bellows can misfire like one.
Aim [one-action] rotate 30°
Load [one-action] (manipulate) 2 times
Launch [one-action] (manipulate) 3d6 fire plus 1d4 persistent fire, 30- foot line or 15-foot cone, DC 17 Reflex; switching between the flame bellows’ line or cone mode takes an Interact action, and any of the crew can perform the action