Alchemical

Source Core Rulebook pg. 628
Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren’t magical and don’t radiate a magical aura.

Equipment

Acid Flask, Addlebrain, Alchemical Crossbow, Alchemist's Fire, Antidote, Antiplague, Arsenic, Belladonna, Bestial Mutagen, Black Adder Venom, Black Lotus Extract, Black Smear Poison, Blightburn Resin, Blue Dragonfly Poison, Bomber's Eye Elixir, Bottled Lightning, Bravo's Brew, Brimstone Fumes, Cat's Eye Elixir, Cheetah's Elixir, Cognitive Mutagen, Comprehension Elixir, Cytillesh Oil, Darkvision Elixir, Deathcap Powder, Dragon Bile, Eagle-Eye Elixir, Elixir of Life, Elixir of Rejuvenation, Energy Mutagen, False Death, Frenzy Oil, Frost Vial, Giant Centipede Venom, Giant Scorpion Venom, Giant Wasp Venom, Gorgon's Breath, Graveroot, Hemlock, Hunting Spider Venom, Infiltrator's Elixir, Isolation Draught, Juggernaut Mutagen, King's Sleep, Lastwall Soup, Leaper's Elixir, Lethargy Poison, Lich Dust, Mage Bane, Malyass Root Paste, Mindfog Mist, Mistform Elixir, Nettleweed Residue, Nightmare Salt, Nightmare Vapor, Oblivion Essence, Pesh (Refined), Peshpine Grenade, Philosopher's Stone, Purple Worm Venom, Quicksilver Mutagen, Salamander Elixir, Sea Touch Elixir, Serene Mutagen, Shadow Essence, Silversheen, Silvertongue Mutagen, Slumber Wine, Smokestick, Snake Oil, Spider Root, Stone Body Mutagen, Stone Fist Elixir, Sun Orchid Elixir, Sunrod, Tanglefoot Bag, Tears of Death, Thunderstone, Tindertwig, Weeping Midnight, Winter Wolf Elixir, Wolfsbane, Wyvern Poison

Monsters

Alchemical Golem