Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Cursed Items | Held Items | Intelligent Items | Materials | Relics | Runes | Services | Shields | Snares | Staves | Structures | Tattoos | Vehicles | Wands | Weapons | Worn Items


Base Weapons (Critical Specializations) | Basic Magic Weapons | Precious Material Weapons | Specific Magic Weapons


PFS StandardUrumi

Source Gods & Magic pg. 121
Price 2 gp; Damage 1d6 S; Bulk 2
Hands 1
Category Martial
Group Flail; Traits Deadly d10, Sweep, Uncommon
A bouquet of whiplike blades extends from the hilt of this sword.

Critical Specialization Effects

Source Core Rulebook pg. 283
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make an attack with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Flail: The target is knocked prone.