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PFS LimitedFire Poi

This Weapon is from the Extinction Curse Adventure Path and may contain Spoilers

Source Pathfinder #151: The Show Must Go On pg. 77
Price 5 gp; Damage 1d4 B + 1d4 F; Bulk L
Hands 1
Category Advanced
Group Flail; Traits Agile, Backswing, Finesse, Twin, Uncommon
These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire poi is an Interact action and requires 1 pint of oil for every 10 minutes the poi remain ignited. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. On a critical hit with a lit fire poi, the target takes 1 persistent fire damage. The fire can be extinguished using the Interact action. When unlit, the poi deal only the listed bludgeoning damage. Regardless of whether it is lit, the poi’s 1d4 bludgeoning damage is the weapon damage dice, so striking runes and other effects don’t affect the fire damage.

Traits

Agile:

The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.

Backswing:

You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn.

Finesse:

You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.

Twin:

These weapons are used as a pair, complementing each other. When you attack with a twin weapon, you add a circumstance bonus to the damage roll equal to the weapon’s number of damage dice if you have previously attacked with a different weapon of the same type this turn. The weapons must be of the same type to benefit from this trait, but they don’t need to have the same runes.

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


Critical Specialization Effects

Source Core Rulebook pg. 283 2.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Flail: The target is knocked prone.

Filter Use

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All columns should function as the filters describe, with the following exceptions:
'Between' Function: To use the 'between' function on any number column, separate each number with a space and then select the 'between' option (eg: '4 10', minus the quotations would get all results between 4 and 10).
'NULL' or 'Empty' Results: Set filter 'Is Empty'. This will find results where we show an emdash — (Exception: Bulk is -1)
Bulk: Numbers Only. -1 = None, 0 = Light, 1+ = Normal
PFS Legality: Numbers Only. 0 = No PFS Ruling; 1 = Standard; 2 = Limited; 3 = Restricted
Price: Numbers Only. 1 cp = 0.1; 1 sp = 1; 1 gp = 10
Traits: Use 'Contains' for one Trait at a time. Does not support multiple Traits yet.


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