
BolaLegacy Content
Uncommon Nonlethal Ranged Trip Thrown Source Advanced Player's Guide pg. 248,
Treasure Vault (Remastered) pg. 30,
Gods & Magic pg. 120,
Player Core pg. 280;
There is a more recent version of this weapon. Click here to view.Price 5 sp;
Damage 1d6 B;
Bulk L
Hands 1;
Range 20 ft.
Type Ranged;
Category Martial;
Group Sling
This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs.
Traits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Nonlethal: Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.
Ranged Trip: The weapon can be used to Trip with the Athletics skill within the weapon’s first range increment. The skill check takes a –2 circumstance penalty. You can add the weapon’s item bonus to attack rolls as a bonus to the check. A ranged trip weapon doesn’t deal any damage when used to Trip. These weapons are usually thrown.
Thrown: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon's Range entry. Paizo Clarification
Whether you're wielding something can get complicated when you're using a thrown weapon with the returning rune or another ability that returns a thrown weapon to your hand. Typically, you're no longer counted as wielding a weapon when you throw it.
The GM might allow you to still count as wielding the item for some purposes, like staying in a stance that requires you to be wielding a weapon, but this is very much based on the GM's judgment.
When it comes to items built to share runes, the thrower's bandolier is expressly built to duplicate runes on thrown weapons. Doubling rings are meant for melee weapons and blazons of shared power are for a melee weapon and a one-handed firearm, crossbow, or the like. Again, your GM might make an exception based on the treasure available in your game.
Critical Specialization Effects
Source Core Rulebook pg. 283Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Sling: The target must succeed at a Fortitude save against your class DC or be
stunned 1.
Specific Magic Weapons
Windlass Bolas