All Equipment
Adjustments | Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Contracts | Cursed Items | Held Items | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Snares | Staves | Structures | Tattoos | Vehicles | Wands | Weapons | Worn Items


Base Weapons (Critical Specializations) | Basic Magic Weapons | Precious Material Weapons | Specific Magic Weapons


Gaff

Source The Mwangi Expanse pg. 259 2.0, Bestiary 2 pg. 125 2.0
Price 1 gp; Damage 1d6 B; Bulk 1
Hands 1
Category Martial
Group Club; Traits Trip, Versatile P
These hooked staffs are popular among Senghor fishers and warriors alike. A gaff sized for a Medium creature is a common martial weapon in the club group. It deals 1d6 bludgeoning damage and has 1 Bulk. It requires one hand to use and has the trip and versatile P weapon traits. Gaffs are readily available in Senghor and nearby settlements for 1 gp.

Traits

Trip:

You can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.

Versatile P:

A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.


Critical Specialization Effects

Source Core Rulebook pg. 283 2.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Club: You knock the target away from you up to 10 feet (you choose the distance). This is forced movement.

Filter Use

These filters are still being tested and do not currently function properly on Mobile (Desktop View will work). Please use the Contact Us field on the main menu to report any issues.

All columns should function as the filters describe, with the following exceptions:
'Between' Function: To use the 'between' function on any number column, separate each number with a space and then select the 'between' option (eg: '4 10', minus the quotations would get all results between 4 and 10).
'NULL' or 'Empty' Results: Set filter 'Is Empty'. This will find results where we show an emdash — (Exception: Bulk is -1)
Bulk: Numbers Only. -1 = None, 0 = Light, 1+ = Normal
PFS Legality: Numbers Only. 0 = No PFS Ruling; 1 = Standard; 2 = Limited; 3 = Restricted
Price: Numbers Only. 1 cp = 0.1; 1 sp = 1; 1 gp = 10
Traits: Use 'Contains' for one Trait at a time. Does not support multiple Traits yet.


For increased filtering power, click the 'Export to CSV' button in the top-right of the grid and further filter the data in Excel or a similar medium.