Archetypes


Fighter

Source Core Rulebook pg. 226
You have spent time learning the art of warfare, increasing your skill with martial arms and at wearing armor. With further training, you can become a true combat specialist.

Multiclass Fighter characters

The fighter archetype grants access to great feats for characters focusing on any combat style, and it’s particularly helpful for characters looking to diversify their offensive abilities or focus on more powerful weapons.
  • Barbarian fighters can combine their talents with two-handed weapons with some of the fighter’s two-handed feats to devastating effect.
  • Champion fighters focus on a style of combat exemplified by their deity. A shield-using champion benefits from the best of both worlds in shield feats.
  • Monk fighters are great at combining unusual weapon styles. For instance, a monks isn’t hindered by a restriction to keep one hand free, because they want to punch you with that hand anyway.
  • Ranger fighters can either specialize in archery or use their fighter feats to pick up an unusual combat style combination.
  • Rogue fighters can make good use of fighter’s free hand, two-weapon fighting, or archery feats.
  • Spellcaster fighters benefit greatly from the additional weapon proficiencies, and fighter is a solid choice for any spellcaster of a particularly martial bent.

Fighter Dedication Feat 2

ArchetypeDedicationMulticlass
Source Core Rulebook pg. 226
Prerequisites Strength 14, Dexterity 14

You become trained in simple weapons and martial weapons. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you instead become trained in a skill of your choice. You become trained in fighter class DC.

Special You cannot select another dedication feat until you have gained two other feats from the fighter archetype.

Basic Maneuver Feat 4

Archetype
Source Core Rulebook pg. 226
Prerequisites Fighter Dedication

You gain a 1st- or 2nd-level fighter feat.

Fighter Resiliency Feat 4

Archetype
Source Core Rulebook pg. 226
Prerequisites Fighter Dedication, class granting no more Hit Points per level than 8 + your Constitution modifier

You gain 3 additional Hit Points for each fighter archetype class feat you have. As you continue selecting fighter archetype class feats, you continue to gain additional Hit Points in this way.

Opportunist Feat 4

Archetype
Source Core Rulebook pg. 226
Prerequisites Fighter Dedication

You gain the Attack of Opportunity reaction.

Attack of Opportunity Reaction

Source Core Rulebook pg. 142
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Advanced Maneuver Feat 6

Archetype
Source Core Rulebook pg. 226
Prerequisites Basic Maneuver

You gain a fighter feat. For the purpose of meeting its prerequisites, your fighter level is equal to half your character level.

Special You can select this feat more than once. Each time you select it, you gain another fighter feat.

Diverse Weapon Expert Feat 12

Archetype
Source Core Rulebook pg. 226
Prerequisites Fighter Dedication, expert in any kind of weapon or unarmed attack

Your proficiency ranks for simple weapons and martial weapons increase to expert, and your proficiency rank for advanced weapons increases to trained.