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Champion Details | Champion Feats | Champion Focus Spells | Champion Kits | Champion Sample Builds | Causes | Tenets


Class Kits

Source Core Rulebook pg. 289
If you want to quickly decide how to spend your starting money on what your class needs, start with one of these kits. Note than an adventurer’s pack, which is included in each kit, contains a backpack, a bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.

Click here for the full rules on Class Kits.

Champion Kit

Source Core Rulebook pg. 289
Price 3 gp, 8 sp; Bulk 3 Bulk, 7 light; Money Left Over 11 gp, 2 sp
Armor hide armor
Weapons 4 javelins, dagger
Gear adventurer's pack, crowbar, grappling hook, sheath
Options your deity’s favored weapon (see the deity entries on pages 437–441; use the Price listed in this chapter)