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Serene MutagenItem 1+

AlchemicalConsumableElixirMutagenPolymorph
Source Core Rulebook pg. 549
Usage held in 1 hand; Bulk L
You gain inner serenity, focused on fine details and steeled against mental assaults, but you find violence off-putting.

Benefit You gain an item bonus to Will saves and Perception, Medicine, Nature, Religion, and Survival checks. This bonus improves when you attempt Will saves against mental effects.

Drawback You take a –1 penalty to attack rolls and save DCs of offensive spells, and a –1 penalty per damage die to all weapon, unarmed attack, and spell damage.

Activate Single ActionSingle Action Interact

Serene Mutagen (Lesser)Item 1

Source Core Rulebook pg. 549
Level 1; Price 4 gp
The bonus is +1, or +2 vs. mental, and the duration is 1 minute.

Serene Mutagen (Moderate)Item 3

Source Core Rulebook pg. 549
Level 3; Price 12 gp
The bonus is +2, or +3 vs. mental, and the duration is 10 minutes.

Serene Mutagen (Greater)Item 11

Source Core Rulebook pg. 549
Level 11; Price 300 gp
The bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead.

Serene Mutagen (Major)Item 17

Source Core Rulebook pg. 549
Level 17; Price 3,000 gp
The bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and your critical failures on Will saves against mental effects become failures instead.