Mask of the Mantis
Item 5+Uncommon Invested Magical Source Prey for Death pg. 104Usage worn head;
Bulk L
he traditional headwear for the Red Mantis assassin is the
mask of the mantis. Most of these masks are constructed from hard leather helmets that serve to obscure the assassin's identity and give them the appearance of possessing a mantis's head. Some variants, however, consist only of the mask itself, and are meant to be worn over the face. Regardless of the shape and style, all
masks of the mantis function the same.
Members of the Vernai can use any mask of the mantis to enhance their frightening presence—something they often do simply to reveal their standing in the society without speaking a word, as detailed fully in the entry for Vernai's Ire activation below.
While wearing a
mask of the mantis, you gain a +1 item bonus to Perception checks.
Activate—Enhance Vision [two-actions] (
concentrate,
manipulate);
Frequency once per day;
Effect You cast either
darkvision or
see the unseen on yourself.
Activate—Vernai's Ire [two-actions] (
concentrate);
Requirements You are a member of the Vernai;
Effect You cause the mask of the mantis's eyes to shimmer with crimson light, granting yourself a far more harrowing visage. This light creates illumination equivalent to that of a candle. You can use this ability again to extinguish the frightening glow, but as long as Vernai's Ire remains active, you gain a +1 item bonus to Intimidation checks.
Mask of the MantisItem 5
Source Prey for Death pg. 104Price 150 gp
Mask of the Mantis (Greater)Item 11
Source Prey for Death pg. 104Price 1,350 gp
The item bonus to Perception and Intimidation is +2. When you Enhance Vision, the
darkvision spell or
see the unseen spell is heightened to 5th-rank.
Mask of the Mantis (Major)Item 18
Source Prey for Death pg. 104Price 19,000 gp
The item bonus to Perception and Intimidation is +3.
Activate—Locate Target [two-actions] 10 minutes (
concentrate);
Frequency once per day;
Effect You cast
pinpoint. If the target of this spell is a creature for which you've accepted a contract to assassinate, you are considered to have seen the creature in person for the purposes of
pinpoint's requirements.