All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Banners | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Base Weapons (Critical Specializations) | Basic Magic Weapons | Beast Guns | Precious Material Weapons | Specific Magic Weapons


PFS LimitedHydra Head ClubItem 6

This Item may contain spoilers from the Myth-Speakers Adventure Path

Rare Magical 
Source Pathfinder #217: Death Sails a Wine-Dark Sea pg. 77
Price 225 gp
Usage held in 1 hand; Bulk 1
Base Weapon Club
This spine and skull of a slain hydra has been picked clean by a carrion bird and crafted into this +1 striking club. In addition to its normal traits, the hydra head club also has the modular P trait, as it can be manipulated to cause the jaws to spring open. Even in death, its head twitches independently. The creature’s famed regenerative powers are still present, despite the creature’s death; if damaged, the hydra head club repairs itself at the rate of 1 Hit Point per minute, unless it has been completed destroyed.

Activate—Reactive Snap [free-action] (attack); Frequency once per day; Trigger You attempt a Strike as a Reaction; Effect The hydra head club snaps with a momentary burst of its former glory. Your Strike attempt deals an additional 1d6 damage. If your Strike misses, the activation does not count against the hydra head club's activation frequency.

Craft Requirements You must supply a skull and spine of a hydra when crafting this weapon.