Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Held Items | Materials | Runes | Services | Shields | Snares | Staves | Structures | Wands | Weapons | Worn Items


Apex Items | Companion Items | Other Worn Items


Ring of WizardryItem 7+

UncommonArcaneDivinationInvested
Source Core Rulebook pg. 615
Usage worn
This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells.

If you take off the ring for any reason, you lose the additional spell slots. You can’t gain spell slots from more than one ring of wizardry per day, nor can a single ring of wizardry grant spell slots more than once per day.

If you can cast arcane spells in a variety of different ways (such as if you are a draconic bloodline sorcerer with the wizard multiclass archetype), you can divide the spell slots as you wish among your various sources of arcane spells.

Craft Requirements You have a spellcasting class feature with the arcane tradition.

Ring of Wizardry (Type I)Item 7

Source Core Rulebook pg. 615
Level 7; Price 360 gp

Ring of Wizardry (Type II)Item 10

Source Core Rulebook pg. 615
Level 10; Price 1,000 gp
The bonus is +2, and the ring grants two 2nd-level spell slots and one 1st-level spell slot.

Ring of Wizardry (Type III)Item 12

Source Core Rulebook pg. 615
Level 12; Price 2,000 gp
The bonus is +2, and the ring grants two 3rd-level spell slots and one 2nd-level spell slot.

Ring of Wizardry (Type IV)Item 14

Source Core Rulebook pg. 615
Level 14; Price 4,500 gp
The bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot.