All Equipment
Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Cursed Items | Held Items | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Snares | Staves | Structures | Tattoos | Vehicles | Wands | Weapons | Worn Items


Alchemical Bombs | Alchemical Elixirs | Alchemical Poisons | Alchemical Tools | Drugs


PFS StandardSinew-Shock SerumItem 2+

AlchemicalConsumableElixirHealing
Source Advanced Player's Guide pg. 254
Usage held in 1 hand; Bulk L
Activate Single ActionSingle Action Interact
This serum jolts the body to help shake off physical debilitations. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the clumsy or enfeebled condition from a single source, using the source of that condition to determine the counteract level and DC.

PFS StandardSinew-Shock Serum (Lesser)Item 2

Source Advanced Player's Guide pg. 254
Price 5 gp
Bulk L
The serum has a +6 modifier for the roll.

PFS StandardSinew-Shock Serum (Moderate)Item 4

Source Advanced Player's Guide pg. 254
Price 15 gp
Bulk L
The serum has a +8 modifier for the roll.

PFS StandardSinew-Shock Serum (Greater)Item 12

Source Advanced Player's Guide pg. 254
Price 325 gp
Bulk L
The serum has a +19 modifier for the roll.

PFS StandardSinew-Shock Serum (Major)Item 18

Source Advanced Player's Guide pg. 254
Price 3,250 gp
Bulk L
The serum has a +28 modifier for the roll.