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Ash Giant

Rugged and covered in pustules and sores from wandering harsh wastelands, ash giants dwell in the unwelcoming wilderness. Their lives are difficult, hardening them into utterly vicious, capricious, and cruel creatures. Their sadistic sense of humor and love for pranks makes them hated by almost all humanoids they encounter. Despite being crass and rough, ash giants are survivors above all, and they use their ingenuity to craft weapons, traps, harnesses for mounts, and tools. If the aim is cruelty, brutality, or a prank, an ash giant will find a way to craft the tools they need. Piggy clods are a favorite construction— contraptions of scrap iron and other metals rigged into a ball that explodes on impact.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Ash GiantCreature 12

Large Giant Humanoid 
Source Monster Core 2 pg. 163
Perception +23; low-light vision
Languages Common, Jotun
Skills Athletics +26, Crafting +18, Diplomacy +18 (+19 with vermin), Intimidation +23, Survival +23
Str +7, Dex +3, Con +6, Int -1, Wis +4, Cha -2
Vermin Empathy The ash giant can ask questions of, receive answers from, and use the Diplomacy skill with insects, arachnids, and similar creatures.
Items +1 striking war flail, piggy clod (6)
AC 32; Fort +25, Ref +20, Will +23; +2 status to all saves vs. disease
HP 260
Tumor Pop When the ash giant takes piercing damage while they have a swollen tumor, the tumor explodes automatically, with the effect of Blastboil.Reactive Strike [reaction]
Speed 30 feet
Melee [one-action] war flail +27 [+22/+17] (disarm, magical, reach 10 feet, sweep, trip), Damage 2d10+2+13 bludgeoning plus Gore GrinderMelee [one-action] fist +26 [+22/+18] (agile, reach 10 feet, unarmed), Damage 2d4+2+13 bludgeoningRanged [one-action] piggy clod +26 [+21/+16] (brutal, thrown 40 feet), Damage 2d8+2+7 slashing plus 5 slashing splash damageBlastboil [one-action] The ash giant pops one of the massive, swollen pustules on their body. Each creature in a 15-foot cone takes 5d8 poison damage with a DC 31 basic Reflex save. A creature that fails its save is also sickened 1 (or sickened 2 on a critical failure). This ability and tumor pop can't be used again until another tumor swells to a suitable size in 1d4 rounds.Gore Grinder [one-action] Requirements The ash giant's last action was a successful war flail Strike; Effect The ash giant wraps the chain of the flail around the target and grinds its flesh. The creature takes 2d10 slashing damage and 2d8 persistent bleed damage with a DC 32 basic Fortitude save.Tangle-Topple [two-actions] The ash giant makes a piggy clod Strike. If it hits, the target is tangled in ragged scrap. It's immobilized, can't leave the ground, and falls to the ground if it's flying. This ends if the creature Escapes or the metal is Forced Open (DC 30).

Sidebar - Related Creatures Chitinous Chariots

Ash giants ride giant insects and other vermin to battle. They especially love to cover their mounts' exoskeletons with metal harnesses, armor plates, and jagged spikes added just for sadism's sake. Mounts they use frequently include the ankhrav hive mother and deadly mantis. Smaller creatures, including the narrik and the shriezyx, are harnessed into teams to pull forward their roving mechanisms of war.

All Monsters in "Giant"

NameLevel
Ash Giant11
Cave Giant6
Cloud Giant11
Desert Giant6
Fire Giant10
Frost Giant9
Hill Giant7
Marsh Giant8
Plague Giant14
Rune Giant16
Shadow Giant13
Shadow Giant13
Giant, Smog7
Stone Giant8
Storm Giant13
Taiga Giant12
Tide Giant13
Tomb Giant12
Wood Giant6

Giant

Source Monster Core pg. 164 1.1
Giants are massive humanoid creatures who live in remote regions throughout the world. They vary widely but are united in their hunger, requiring sustenance of their own element along with the feasts one would expect from such a massive humanoid. Although a simple matter for some giants, more esoteric types find this need a harsh reality. While a massive fistful of ice or snow alongside their meal will satisfy a frost giant, shadow giants hunger for the coagulated shadows of the Netherworld.

Sidebar - Locations Giant Holdings

As oversized as they are, giants tend to dwell in remote regions of the world, where they have the luxury of claiming larger territories of their own. Giants of many types reside in the Saga Lands, where their ancestors were forced to serve ancient Thassilon, and in the Mindspin Mountains.

Sidebar - Related Creatures Giant Pets

As with many people, giants enjoy keeping pets. Large animals like bears and lions, megafauna like woolly mammoths, and dinosaurs are popular among many giants. Rune giants come closest to breaking this pattern, preferring to tend to their controlled giants, but esoteric types of giants often find equally curious pets.

Sidebar - Related Creatures Other Giants

Beyond the giants detailed here, many others dwell in remote regions of the world. Wood giants are peaceful guardians of the forests, cave giants lurk alone as vicious predators, and mountain giants are horrific butchers even other giants fear.

Sidebar - Advice and Rules Oversized Themes

Giants are larger-than-life foes. While many giants have themes that tie them to elemental or magical forces, the primary theme giants share is that they embody a classic cultural trope as their basis. Fire giants, for example, can be seen as oversized smiths, and frost giants should evoke the theme of an oversized Viking warrior.

Shelyn's Corner

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