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Taiga Giant

Taiga giants prefer a nomadic lifestyle, both to keep from depleting any one area's resources while satiating their massive appetites and to satisfy a constant wanderlust. They are deeply spiritual and frequently commune with their ancestors' spirits for guidance and knowledge. Taiga giants are happiest when they are left alone to live out their traditional lives, and their impressive size and strength are enough to persuade all but the most dangerous foes to do so.

Taiga giants subsist on migratory herds of aurochs, mammoths, and elk. They occasionally raid humanoid villages, but such cases are opportunistic rather than malicious, with a focus on stealing away livestock for food rather than people. Nevertheless, the arrival of a group of taiga giants is a potentially devastating event to any town or village, so many communities attempt to placate the giants by creating a yearly offering at those times when they know the giants are scheduled to come close.

Most taiga giants venerate their ancestors and seek to honor their works in everything they do. This deep connection makes them ferociously proud of those legacies, and little can compel taiga giants to go to war more swiftly than insulting their ancestors. Merely mentioning the false rumors that ancient taiga giant spellcasters were responsible for the creation of the first rune giants is a surefire way to earn a taiga giant's unending wrath.

A taiga giant stands 20 feet tall and weighs 10,000 pounds.


Recall Knowledge - Humanoid (Society): DC 30

Taiga GiantCreature 12

CNHugeGiantHumanoid
Source Bestiary 2 pg. 126 2.0
Perception +23; low-light vision, see invisibility
Languages Common, Jotun
Skills Athletics +22, Genealogy Lore +16, Religion +20, Stealth +10 (+22 in undergrowth), Survival +25
Str +7, Dex +1, Con +5, Int +1, Wis +4, Cha +2
See Invisibility A taiga giant can see invisible creatures and objects as translucent shapes, and they are concealed to the taiga giant.
Items +1 striking longspear, sack with 5 rocks
AC 32; Fort +25, Ref +20, Will +22; +2 status to all saves vs. enchantment and illusion effects
HP 230; Immunities controlled
Catch Rock ReactionReaction
Guardian Spirit ReactionReaction Trigger The taiga giant has Ancestral Guardian active and would take energy or mental damage; Effect The taiga giant's ancestral spirits intervene and protect the giant from taking up to 20 energy damage or 30 mental damage. The giant takes any remaining damage; if it does, the spirits depart and the giant is no longer protected by the ancestors.
Speed 30 feet
Melee Single ActionSingle Action longspear +26 [+21/+16] (magical, reach 20 feet), Damage 2d8+15 piercingMelee Single ActionSingle Action fist +25 [+21/+17] (agile, reach 15 feet), Damage 3d6+15 bludgeoningRanged Single ActionSingle Action rock +25 [+20/+15] (brutal, range increment 120 feet), Damage 2d10+15 bludgeoningAncestral Guardian Single ActionSingle Action (concentrate) Requirements The taiga giant must be protected by the ancestors; Effect The taiga giant calls upon their ancestors' spirits to rise up and protect them, causing a cloak of spectral faces to shimmer and swirl around them. The taiga giant's AC increases to 34 until the start of its next turn.Protected by the Ancestors (divine) A taiga giant's prayers to their ancestors grant them spiritual protection. If a taiga giant loses this protection (such as by taking too much damage when using Guardian Spirit, or if the ancestors are counteracted by dispel magic), it loses its immunity to the controlled condition and its status bonus to saving throws against enchantment and illusion effects. A taiga giant can once again be Protected by the Ancestors by performing a 10-minute prayer as an activity that has the concentrate trait.Throw Rock Single ActionSingle Action

Sidebar - Additional Lore Taiga Giant Clans

Each taiga giant clan links its identity to the deeds of their most famous ancestors and heroes. Names such as Cliffsmiter and Mountainripper hint at legendary accomplishments, though the stories are rarely shared with outsiders.

All Monsters in "Giant"

NameLevel
Cave Giant6
Cloud Giant11
Desert Giant9
Fire Giant10
Frost Giant9
Hill Giant7
Marsh Giant8
Plague Giant14
Rune Giant16
Shadow Giant13
Stone Giant8
Storm Giant13
Taiga Giant12
Tomb Giant12
Wood Giant6

Giant

Source Bestiary pg. 170
Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.

Sidebar - Treasure and Rewards Giant Bags

Giants often keep an eclectic collection of treasures in their knapsacks or bags. Among these can be found a staggeringly wide range of unexpected and odd treasures and valuables.

Sidebar - Locations Giant Locations

As oversized as they are, giants tend to dwell in remote regions of the world, where they have the luxury of claiming larger territories of their own.

Sidebar - Related Creatures Giant Pets

As with many people, giants enjoy keeping pets. Yet for giants, what constitutes a pet is often categorized as beast to others. Large animals like bears and lions, and megafauna like woolly mammoths and dinosaurs are popular, as are more magical creatures like hell hounds, manticores, griffons, and the like.

Sidebar - Related Creatures Other Giants

Beyond the giants detailed here, many others dwell in remote regions of the world. Marsh giants are cultists who worship strange sea deities, shadow giants have ties to the Shadow Plane, and mountain giants are horrific butchers even other giants fear.

Sidebar - Advice and Rules Oversized Themes

Giants are larger-than-life foes. While many giants have themes that tie them to elemental or magical forces, the primary theme giants share is that they embody a classic cultural trope as their basis. Fire giants, for example, can be seen as oversized smiths, while hill giants should evoke the flavor of an oversized bully.