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Rune Giant

Magically crafted and bred by ancient wizards, rune giants are anathema to and tyrants among their own kind, who were given power to command and magically control other giants. The rune giants themselves served even more powerful masters—potent wizards known as runelords—and in so doing commanded entire armies of giants on behalf of the runelords’ empires. In the eons since these empires collapsed, rune giants have persisted as a people of their own, though to the outside world they’re little more than fabled horrors whispered of late at night by superstitious giants. Rune giants usually dwell in the most remote and rugged of towering mountain ranges, but they can also be found in immense ruins atop lost islands, glacial valleys, or even more remote or magical regions.

Rune giants’ striking charcoal flesh is decorated by dozens of runes, which are potent manifestations of their eldritch powers. Rune giants are towering creatures, averaging at 40 feet in height and weighing 25,000 pounds.

Rune GiantCreature 16

Source Bestiary pg. 175
Perception +28; low-light vision
Languages Common, Jotun, Terran
Skills Arcana +28, Athletics +32, Crafting +28, Intimidation +28, Society +27
Str +9, Dex +2, Con +7, Int +2, Wis +6, Cha +4
Items +1 splint mail, +1 striking longspear, +2 greater striking greatsword
AC 38, Fort +33, Ref +26, Will +28
HP 330; Immunities fire
Attack of Opportunity ReactionReaction The rune giant gains an additional reaction at the beginning of each of its turns that it can only use for an Attack of Opportunity.
Catch Rock ReactionReaction
Speed 45 feet; air walk

All Monsters in "Giant"

Cloud Giant11
Fire Giant10
Frost Giant9
Hill Giant7
Rune Giant16
Stone Giant8
Storm Giant13


Source Bestiary pg. 170
Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.