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Fire Giant

The most militaristic of all giants, fire giants focus obsessively on learning combat techniques, mastering the arts of forging weapons and armor, and finding new ways to dominate their enemies. As a result, their social and political structures are grounded firmly in martial hierarchies, with a strict emphasis on following the orders of one’s superior, no matter if you are accountable to a lowly soldier or report to a powerful officer. As soon as a fire giant can walk, they are fitted with their first suit of forged armor. This armor is constantly remolded and replaced as the fire giant matures, both to ensure they are comfortable with steel against their skin and also to teach the giant as early as possible that they bear the burden of fighting to protect their traditions and way of life. To a fire giant, death is the flame in which the future is forged.

Fire giants are usually identified by their powerful stature, bright-orange hair that flickers and dances as if it were aflame, and heavy steel armor worn over garments of crimson, amber, or black. Most fire giants are covered in scars and refuse to conceal or obstruct them, as each jagged mark serves as a reminder of a valuable lesson they learned in battle. A typical fire giant stands 12 to 16 feet tall, weighs about 7,000 pounds, and lives to be 350 years old.

Fire GiantCreature 10

LELargeFireGiantHumanoid
Source Bestiary pg. 172
Perception +18; low-light vision
Languages Common, Jotun
Skills Athletics +25, Crafting +22, Intimidation +23
Str +7, Dex +0, Con +5, Int +2, Wis +2, Cha +0
Items +1 half-plate, sack with 5 rocks, +1 striking greatsword
AC 31, Fort +23, Ref +16, Will +18
HP 175; Immunities fire; Weaknesses cold 10
Attack of Opportunity ReactionReaction
Catch Rock ReactionReaction
Speed 25 feet
Melee Single ActionSingle Action greatsword +24 (magical, reach 10 feet, versatile P), Damage 2d12+13 slashingMelee Single ActionSingle Action fist +23 (agile, reach 10 feet), Damage 2d8+13 bludgeoningRanged Single ActionSingle Action rock +23 (brutal, range increment 120 feet), Damage 2d8+13 bludgeoning plus 1d6 fireFlaming Stroke Two ActionsTwo Actions (evocation, fire, primal) The fire giant imbues its blade with flames and makes a greatsword Strike with a –2 circumstance penalty against each creature in a 15-foot line. It makes only one attack roll and compares the result to each creature’s AC. This Strike deals an additional 1d6 fire damage and counts as one attack for the fire giant’s multiple attack penalty.Throw Rock Single ActionSingle Action (fire) A rock thrown by a fire giant deals an additional 1d6 fire damage on a hit.

All Monsters in "Giant"

NameLevel
Cloud Giant11
Fire Giant10
Frost Giant9
Hill Giant7
Rune Giant16
Shadow Giant13
Stone Giant8
Storm Giant13

Giant

Source Bestiary pg. 170
Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.

Giant Bags

Giants often keep an eclectic collection of treasures in their knapsacks or bags. Among these can be found a staggeringly wide range of unexpected and odd treasures and valuables.

Giant Locations

As oversized as they are, giants tend to dwell in remote regions of the world, where they have the luxury of claiming larger territories of their own.

Giant Pets

As with many people, giants enjoy keeping pets. Yet for giants, what constitutes a pet is often categorized as beast to others. Large animals like bears and lions, and megafauna like woolly mammoths and dinosaurs are popular, as are more magical creatures like hell hounds, manticores, griffons, and the like.

Other Giants

Beyond the giants detailed here, many others dwell in remote regions of the world. Marsh giants are cultists who worship strange sea deities, shadow giants have ties to the Shadow Plane, and mountain giants are horrific butchers even other giants fear.

Oversized Themes

Giants are larger-than-life foes. While many giants have themes that tie them to elemental or magical forces, the primary theme giants share is that they embody a classic cultural trope as their basis. Fire giants, for example, can be seen as oversized smiths, while hill giants should evoke the flavor of an oversized bully.