|||
Home
Actions/Activities
Afflictions
Ancestries
Archetypes
Backgrounds
Classes
Conditions
Creatures
Equipment
Feats
Hazards
Rules
Setting
Skills
Spells/Rituals
Traits
Licenses
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Character Creation +
Ancestries
Archetypes
Backgrounds
Classes
Feats
Skills
Creatures
Equipment
Setting
Spells/Rituals
Rules +
Actions/Activities
Conditions
Rules
Traits
Hazards
Sources
About the Archives +
Licenses
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Abilities
|
Filter
|
Monsters
|
NPCs
All
|
Families
|
Templates
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
J
|
K
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
|
V
|
W
|
X
|
Y
|
Z
Fire Giant
The most militaristic of all giants, fire giants focus obsessively on learning combat techniques, mastering the arts of forging weapons and armor, and finding new ways to dominate their enemies. As a result, their social and political structures are grounded firmly in martial hierarchies, with a strict emphasis on following the orders of one’s superior, no matter if you are accountable to a lowly soldier or report to a powerful officer. As soon as a fire giant can walk, they are fitted with their first suit of forged armor. This armor is constantly remolded and replaced as the fire giant matures, both to ensure they are comfortable with steel against their skin and also to teach the giant as early as possible that they bear the burden of fighting to protect their traditions and way of life. To a fire giant, death is the flame in which the future is forged.
Fire giants are usually identified by their powerful stature, bright-orange hair that flickers and dances as if it were aflame, and heavy steel armor worn over garments of crimson, amber, or black. Most fire giants are covered in scars and refuse to conceal or obstruct them, as each jagged mark serves as a reminder of a valuable lesson they learned in battle. A typical fire giant stands 12 to 16 feet tall, weighs about 7,000 pounds, and lives to be 350 years old.
Recall Knowledge - Humanoid
(
Society
)
: DC 27
Fire Giant
Creature 10
LE
Large
Fire
Giant
Humanoid
Source
Bestiary pg. 172
Perception
+18; low-light vision
Languages
Common
,
Jotun
Skills
Athletics
+25,
Crafting
+22,
Intimidation
+23
Str
+7,
Dex
+0,
Con
+5,
Int
+2,
Wis
+2,
Cha
+0
Items
+1
striking
greatsword
,
+1 half-plate
,
sack with 5 rocks
AC
31;
Fort
+23,
Ref
+16,
Will
+18
HP
175;
Immunities
fire;
Weaknesses
cold 10
Attack of Opportunity
Catch Rock
Speed
25 feet
Melee
greatsword
+24 [
+19/+14
] (
magical
,
reach 10 feet
,
versatile P
),
Damage
2d12+13 slashing
Melee
fist +23 [
+19/+15
] (
agile
,
reach 10 feet
),
Damage
2d8+13 bludgeoning
Ranged
rock +23 [
+18/+13
] (
brutal
,
range increment 120 feet
),
Damage
2d8+13 bludgeoning plus 1d6 fire
Flaming Stroke
(
evocation
,
fire
,
primal
) The fire giant imbues its blade with flames and makes a greatsword Strike with a –2 circumstance penalty against each creature in a 15-foot line. It makes only one attack roll and compares the result to each creature’s AC. This Strike deals an additional 1d6 fire damage and counts as one attack for the fire giant’s multiple attack penalty.
Throw Rock
(
fire
) A rock thrown by a fire giant deals an additional 1d6 fire damage on a hit.
All Monsters in "
Giant
"
Name
Level
Cave Giant
6
Cloud Giant
11
Desert Giant
9
Fire Giant
10
Frost Giant
9
Hill Giant
7
Marsh Giant
8
Plague Giant
14
Rune Giant
16
Shadow Giant
13
Stone Giant
8
Storm Giant
13
Taiga Giant
12
Tomb Giant
12
Wood Giant
6
Giant
Source
Bestiary pg. 170
Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.
Giant Bags
Giants often keep an eclectic collection of treasures in their knapsacks or bags. Among these can be found a staggeringly wide range of unexpected and odd treasures and valuables.
Giant Locations
As oversized as they are, giants tend to dwell in remote regions of the world, where they have the luxury of claiming larger territories of their own.
Giant Pets
As with many people, giants enjoy keeping pets. Yet for giants, what constitutes a pet is often categorized as beast to others. Large animals like bears and lions, and megafauna like woolly mammoths and dinosaurs are popular, as are more magical creatures like hell hounds, manticores, griffons, and the like.
Other Giants
Beyond the giants detailed here, many others dwell in remote regions of the world. Marsh giants are cultists who worship strange sea deities, shadow giants have ties to the Shadow Plane, and mountain giants are horrific butchers even other giants fear.
Oversized Themes
Giants are larger-than-life foes. While many giants have themes that tie them to elemental or magical forces, the primary theme giants share is that they embody a classic cultural trope as their basis. Fire giants, for example, can be seen as oversized smiths, while hill giants should evoke the flavor of an oversized bully.